Seems to be mostly working. Not all of egl API is implemented.
CXXFLAGS = $(DEFINES) -Wall -O3 -ansi -pedantic -fPIC
# Library/program dependencies
-DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl
+DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(LIB_DIR) -lEGL -l$(GL_LIB)
GL_LIB_DEPS = -lm -lpthread -ldl
GLU_LIB_DEPS = -L$(LIB_DIR) -l$(GL_LIB) -lm
GLUT_LIB_DEPS = -L$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
-SRC_DIRS = mesa glx/mini glu glut/mini
+SRC_DIRS = mesa egl glx/mini glu glut/mini
DRIVER_DIRS = dri
-PROGRAM_DIRS = miniglx
+PROGRAM_DIRS = miniglx egl
-#DRI_DIRS = fb ffb gamma sis savage
+#DRI_DIRS = ffb gamma sis savage
DRI_DIRS = i810 i830 i915 mach64 mga r128 r200 radeon tdfx unichrome fb
GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface);
+GLAPI EGLBoolean APIENTRY eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+GLAPI EGLBoolean APIENTRY eglQueryDisplayMESA(EGLDisplay dpy, EGLint attrib, EGLint *value);
GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
+GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
#endif /* EGL_MESA_screen_surface */
PROGRAMS = \
demo1 \
+ demo2 \
eglinfo
$(CC) -c $(CFLAGS) -I$(TOP)/include demo1.c
+demo2: demo2.o $(LIB_DIR)/libEGL.so
+ $(CC) demo2.o -L$(LIB_DIR) -lEGL $(APP_LIB_DEPS) -o $@
+
+demo2.o: demo2.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
+
+
eglinfo: eglinfo.o $(LIB_DIR)/libEGL.so
$(CC) eglinfo.o -L$(LIB_DIR) -lEGL -o $@
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
- EGLDisplay d = eglGetDisplay("!demo");
+ EGLDisplay d = eglGetDisplay("!fb_dri");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
main(int argc, char *argv[])
{
int maj, min;
- EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+// EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ EGLDisplay d = eglGetDisplay("!fb_dri");
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");
EGLint i;
/* Create a screen */
- scrn = _eglNewScreen();
+ scrn = calloc(1, sizeof(*scrn));
_eglAddScreen(disp, scrn);
/* Create the screen's modes - silly example */
- _eglAddMode(scrn, 1600, 1200, 32, 72 * 1000);
- _eglAddMode(scrn, 1280, 1024, 32, 72 * 1000);
- _eglAddMode(scrn, 1280, 1024, 16, 72 * 1000);
- _eglAddMode(scrn, 1024, 768, 32, 72 * 1000);
+ _eglAddMode(scrn, 1600, 1200, 72 * 1000);
+ _eglAddMode(scrn, 1280, 1024, 72 * 1000);
+ _eglAddMode(scrn, 1280, 1024, 72 * 1000);
+ _eglAddMode(scrn, 1024, 768, 72 * 1000);
/* Create the display's visual configs - silly example */
for (i = 0; i < 4; i++) {
{ "eglWaitGL", (_EGLProc) eglWaitGL },
{ "eglWaitNative", (_EGLProc) eglWaitNative },
/* Extensions */
- { "eglShowSurfaceMESA", (_EGLProc) NULL },
- { "eglGetModesMESA", (_EGLProc) NULL },
+ { "eglChooseModeMESA", (_EGLProc) eglChooseModeMESA },
+ { "eglGetModesMESA", (_EGLProc) eglGetModesMESA },
+ { "eglGetModeAttribMESA", (_EGLProc) eglGetModeAttribMESA },
+ { "eglGetScreensMESA", (_EGLProc) eglGetScreensMESA },
+ { "eglCreateScreenSurfaceMESA", (_EGLProc) eglCreateScreenSurfaceMESA },
+ { "eglShowSurfaceMESA", (_EGLProc) eglShowSurfaceMESA },
+ { "eglScreenPositionMESA", (_EGLProc) eglScreenPositionMESA },
+ { "eglQueryDisplayMESA", (_EGLProc) eglQueryDisplayMESA },
+ { "eglQueryScreenMESA", (_EGLProc) eglQueryScreenMESA },
+ { "eglQueryScreenSurfaceMESA", (_EGLProc) eglQueryScreenSurfaceMESA },
+ { "eglQueryScreenModeMESA", (_EGLProc) eglQueryScreenModeMESA },
+ { "eglQueryModeStringMESA", (_EGLProc) eglQueryModeStringMESA },
{ NULL, NULL }
};
EGLint i;
EGLSurface
eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
- return EGL_FALSE;
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreateScreenSurfaceMESA(drv, dpy, config, attrib_list);
}
EGLBoolean
-eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface)
+eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode)
{
- return EGL_FALSE;
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ShowSurfaceMESA(drv, dpy, screen, surface, mode);
}
EGLBoolean
-eglScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA mode)
+eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y)
{
- return EGL_FALSE;
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ScreenPositionMESA(drv, dpy, screen, x, y);
+}
+
+
+EGLBoolean
+eglQueryDisplayMESA(EGLDisplay dpy, EGLint attrib, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryDisplayMESA(drv, dpy, attrib, value);
+}
+
+
+EGLBoolean
+eglQueryScreenMESA( EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryScreenMESA(drv, dpy, screen, attribute, value);
}
EGLBoolean
eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface)
{
- return EGL_FALSE;
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryScreenSurfaceMESA(drv, dpy, screen, surface);
}
EGLBoolean
-eglQueryScreenMESA( EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value)
+eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode)
{
- return EGL_FALSE;
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryScreenModeMESA(drv, dpy, screen, mode);
}
+const char *
+eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryModeStringMESA(drv, dpy, mode);
+}
+
+
+
+
+
#include <stdlib.h>
+#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "eglconfig.h"
{
memset(config, 0, sizeof(*config));
config->Handle = id;
- SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id);
- SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_CONFIG_ID, id);
+ _eglSetConfigAtrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
}
}
+extern void
+_eglSetConfigAtrib(_EGLConfig *config, EGLint attr, EGLint val)
+{
+ config->Attrib[attr - FIRST_ATTRIB] = val;
+
+ switch (attr) {
+ case EGL_BUFFER_SIZE:
+ config->glmode.rgbBits = val;
+ break;
+ case EGL_ALPHA_SIZE:
+ config->glmode.alphaBits = val;
+ break;
+ case EGL_BLUE_SIZE:
+ config->glmode.blueBits = val;
+ break;
+ case EGL_GREEN_SIZE:
+ config->glmode.greenBits = val;
+ break;
+ case EGL_RED_SIZE:
+ config->glmode.redBits = val;
+ break;
+ case EGL_DEPTH_SIZE:
+ config->glmode.depthBits = val;
+ break;
+ case EGL_STENCIL_SIZE:
+ config->glmode.stencilBits = val;
+ break;
+ case EGL_CONFIG_CAVEAT:
+ break;
+ case EGL_CONFIG_ID:
+ break;
+ case EGL_LEVEL:
+ break;
+ case EGL_MAX_PBUFFER_HEIGHT:
+ break;
+ case EGL_MAX_PBUFFER_PIXELS:
+ break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ break;
+ case EGL_NATIVE_RENDERABLE:
+ break;
+ case EGL_NATIVE_VISUAL_ID:
+ break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ break;
+ case EGL_SAMPLES:
+ break;
+ case EGL_SAMPLE_BUFFERS:
+ break;
+ case EGL_SURFACE_TYPE:
+ break;
+ case EGL_TRANSPARENT_TYPE:
+ break;
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ break;
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ break;
+ case EGL_NONE:
+ break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ break;
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ break;
+ case EGL_MIN_SWAP_INTERVAL:
+ break;
+ case EGL_MAX_SWAP_INTERVAL:
+ break;
+ default:
+ break;
+ }
+}
/**
* Parse the attrib_list to fill in the fields of the given _egl_config
}
return EGL_TRUE;
}
+
+
+/**
+ * Creates a set of \c __GLcontextModes that a driver will expose.
+ *
+ * A set of \c __GLcontextModes will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c __GLcontextModes. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+GLboolean
+_eglFillInConfigs(_EGLConfig * configs,
+ GLenum fb_format, GLenum fb_type,
+ const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ int visType) {
+ static const u_int8_t bits_table[3][4] = {
+ /* R G B A */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ /* The following arrays are all indexed by the fb_type masked with 0x07.
+ * Given the four supported fb_type values, this results in valid array
+ * indices of 3, 4, 5, and 7.
+ */
+ static const u_int32_t masks_table_rgb[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_rgba[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_bgr[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_bgra[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int8_t bytes_per_pixel[8] = {
+ 0, 0, 0, 2, 2, 4, 0, 4
+ };
+
+ const u_int8_t * bits;
+ const u_int32_t * masks;
+ const int index = fb_type & 0x07;
+ _EGLConfig *config;
+ unsigned i;
+ unsigned j;
+ unsigned k;
+
+ if ( bytes_per_pixel[index] == 0 ) {
+ fprintf(stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
+ __FUNCTION__, __LINE__, fb_type);
+ return GL_FALSE;
+ }
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+ switch ( fb_format ) {
+ case GL_RGB:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_rgb[index];
+ break;
+
+ case GL_RGBA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_rgba[index];
+ break;
+
+ case GL_BGR:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_bgr[index];
+ break;
+
+ case GL_BGRA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_bgra[index];
+ break;
+
+ default:
+ fprintf(stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
+ __FUNCTION__, __LINE__, fb_format);
+ return GL_FALSE;
+ }
+
+ config = configs;
+ for (k = 0; k < num_depth_stencil_bits; k++) {
+ for (i = 0; i < num_db_modes; i++) {
+ for (j = 0; j < 2; j++) {
+
+ _eglSetConfigAtrib(config, EGL_RED_SIZE, bits[0]);
+ _eglSetConfigAtrib(config, EGL_GREEN_SIZE, bits[1]);
+ _eglSetConfigAtrib(config, EGL_BLUE_SIZE, bits[2]);
+ _eglSetConfigAtrib(config, EGL_ALPHA_SIZE, bits[3]);
+ config->glmode.redMask = masks[0];
+ config->glmode.greenMask = masks[1];
+ config->glmode.blueMask = masks[2];
+ config->glmode.alphaMask = masks[3];
+ _eglSetConfigAtrib(config, EGL_BUFFER_SIZE, config->glmode.redBits + config->glmode.greenBits
+ + config->glmode.blueBits + config->glmode.alphaBits);
+
+ config->glmode.accumRedBits = 16 * j;
+ config->glmode.accumGreenBits = 16 * j;
+ config->glmode.accumBlueBits = 16 * j;
+ config->glmode.accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ _eglSetConfigAtrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
+ _eglSetConfigAtrib(config, EGL_DEPTH_SIZE, depth_bits[k]);
+
+ config->glmode.visualType = visType;
+ config->glmode.renderType = GLX_RGBA_BIT;
+ config->glmode.drawableType = GLX_WINDOW_BIT;
+ config->glmode.rgbMode = GL_TRUE;
+
+ if (db_modes[i] == GLX_NONE) {
+ config->glmode.doubleBufferMode = GL_FALSE;
+ } else {
+ config->glmode.doubleBufferMode = GL_TRUE;
+ config->glmode.swapMethod = db_modes[i];
+ }
+
+ config->glmode.haveAccumBuffer = ((config->glmode.accumRedBits +
+ config->glmode.accumGreenBits +
+ config->glmode.accumBlueBits +
+ config->glmode.accumAlphaBits) > 0);
+ config->glmode.haveDepthBuffer = (config->glmode.depthBits > 0);
+ config->glmode.haveStencilBuffer = (config->glmode.stencilBits > 0);
+
+ config++;
+ }
+ }
+ }
+ return GL_TRUE;
+}
#include "egltypedefs.h"
+#include "GL/internal/glcore.h"
#define MAX_ATTRIBS 100
{
EGLConfig Handle; /* the public/opaque handle which names this config */
EGLint Attrib[MAX_ATTRIBS];
+ __GLcontextModes glmode;
};
-#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config);
+extern void
+_eglSetConfigAtrib(_EGLConfig *config, EGLint attr, EGLint val);
+
+
extern EGLBoolean
_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list);
_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+extern GLboolean
+_eglFillInConfigs( _EGLConfig *configs,
+ GLenum fb_format, GLenum fb_type,
+ const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ int visType );
+
#endif /* EGLCONFIG_INCLUDED */
void
_eglInitContext(_EGLContext *ctx)
{
- /* just init to zer for now */
+ /* just init to zero for now */
memset(ctx, 0, sizeof(_EGLContext));
}
void
-_eglDeleteDisplay(_EGLDisplay *disp)
+_eglCleanupDisplay(_EGLDisplay *disp)
{
/* XXX incomplete */
free(disp->Configs);
- free(disp);
+ free(disp->Name);
+ /* driver deletes _EGLDisplay */
}
+
+EGLBoolean
+_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value)
+{
+ return EGL_FALSE;
+}
extern void
-_eglDeleteDisplay(_EGLDisplay *disp);
+_eglCleanupDisplay(_EGLDisplay *disp);
+
+
+extern EGLBoolean
+_eglQueryDisplayMESA(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value);
+
#endif /* EGLDISPLAY_INCLUDED */
#include "eglsurface.h"
-const char *DefaultDriverName = "demo";
+const char *DefaultDriverName = "demodriver";
/**
char driverFilename[1000];
/* XXX also prepend a directory path??? */
- sprintf(driverFilename, "%sdriver.so", driverName);
+ sprintf(driverFilename, "%s.so", driverName);
#if 1
lib = dlopen(driverFilename, RTLD_NOW);
drv->CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
drv->ShowSurfaceMESA = _eglShowSurfaceMESA;
drv->ScreenPositionMESA = _eglScreenPositionMESA;
+ drv->QueryDisplayMESA = _eglQueryDisplayMESA;
drv->QueryScreenMESA = _eglQueryScreenMESA;
drv->QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->QueryScreenModeMESA = _eglQueryScreenModeMESA;
+ drv->QueryModeStringMESA = _eglQueryModeStringMESA;
}
typedef EGLBoolean (*GetModeAttribMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
typedef EGLBoolean (*GetScreensMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
typedef EGLSurface (*CreateScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-typedef EGLBoolean (*ShowSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface);
+typedef EGLBoolean (*ShowSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
typedef EGLBoolean (*ScreenPositionMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+typedef EGLBoolean (*QueryDisplayMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint attrib, EGLint *value);
typedef EGLBoolean (*QueryScreenMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
typedef EGLBoolean (*QueryScreenSurfaceMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
typedef EGLBoolean (*QueryScreenModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-
+typedef const char * (*QueryModeStringMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
/**
CreateScreenSurfaceMESA_t CreateScreenSurfaceMESA;
ShowSurfaceMESA_t ShowSurfaceMESA;
ScreenPositionMESA_t ScreenPositionMESA;
+ QueryDisplayMESA_t QueryDisplayMESA;
QueryScreenMESA_t QueryScreenMESA;
QueryScreenSurfaceMESA_t QueryScreenSurfaceMESA;
QueryScreenModeMESA_t QueryScreenModeMESA;
+ QueryModeStringMESA_t QueryModeStringMESA;
};
#include <assert.h>
#include <stdlib.h>
+#include <string.h>
+
#include "egldisplay.h"
#include "egldriver.h"
#include "eglmode.h"
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
+static char *
+my_strdup(const char *s)
+{
+ int l = strlen(s);
+ char *s2 = malloc(l + 1);
+ strcpy(s2, s);
+ return s2;
+}
+
+
/**
* Given an EGLModeMESA handle, return the corresponding _EGLMode object
* or null if non-existant.
*/
_EGLMode *
_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint depth, EGLint refreshRate)
+ EGLint refreshRate, char *name)
{
EGLint n;
_EGLMode *newModes;
assert(screen);
assert(width > 0);
assert(height > 0);
- assert(depth > 0);
assert(refreshRate > 0);
n = screen->NumModes;
screen->Modes[n].Handle = n + 1;
screen->Modes[n].Width = width;
screen->Modes[n].Height = height;
- screen->Modes[n].Depth = depth;
screen->Modes[n].RefreshRate = refreshRate;
screen->Modes[n].Stereo = EGL_FALSE;
+ screen->Modes[n].Name = my_strdup(name);
screen->NumModes++;
return screen->Modes + n;
}
}
return EGL_TRUE;
}
+
+
+const char *
+_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode)
+{
+ _EGLMode *m = _eglLookupMode(dpy, mode);
+ return m->Name;
+}
+
+
{
EGLModeMESA Handle; /* the public/opaque handle which names this mode */
EGLint Width, Height; /* size in pixels */
- EGLint Depth; /* bits per pixel */
EGLint RefreshRate; /* rate * 1000.0 */
EGLBoolean Stereo;
+ char *Name;
/* Other possible attributes */
/* interlaced */
extern _EGLMode *
_eglAddMode(_EGLScreen *screen, EGLint width, EGLint height,
- EGLint depth, EGLint refreshRate);
+ EGLint refreshRate, char *name);
extern EGLBoolean
EGLint attribute, EGLint *value);
+extern const char *
+_eglQueryModeStringMESA(_EGLDriver *drv, EGLDisplay dpy, EGLModeMESA mode);
+
#endif /* EGLMODE_INCLUDED */
#include <assert.h>
#include <stdlib.h>
+#include <string.h>
+
#include "egldisplay.h"
#include "eglglobals.h"
#include "eglmode.h"
+#include "eglconfig.h"
#include "eglsurface.h"
#include "eglscreen.h"
/**
* Return a new _EGLScreen object.
*/
-_EGLScreen *
-_eglNewScreen(void)
+void
+_eglInitScreen(_EGLScreen *screen)
{
- return (_EGLScreen *) calloc(1, sizeof(_EGLScreen));
+ /* just init to zero for now */
+ memset(screen, 0, sizeof(_EGLScreen));
}
}
-/**
- * Create a drawing surface which can be directly displayed on a screen.
- */
EGLSurface
-_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+_eglInitScreenSurfaceMESA(_EGLSurface *surf, _EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
const EGLint *attrib_list)
{
- _EGLSurface *surf;
EGLint width = 0, height = 0;
EGLint i;
return EGL_NO_SURFACE;
}
- surf = (_EGLSurface *) malloc(sizeof(_EGLSurface));
_eglInitSurface(surf);
surf->Width = width;
surf->Height = height;
surf->Type = EGL_SCREEN_BIT_MESA;
+ surf->Config = _eglLookupConfig(drv, dpy, config);
/* insert into hash table */
_eglSaveSurface(surf);
}
+/**
+ * Create a drawing surface which can be directly displayed on a screen.
+ */
+EGLSurface
+_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ _EGLSurface *surf;
+ EGLSurface surface;
+
+ surf = (_EGLSurface *) malloc(sizeof(_EGLSurface));
+ surface = _eglInitScreenSurfaceMESA(surf, drv, dpy, config, attrib_list);
+ if (surface == EGL_NO_SURFACE)
+ free(surf);
+
+ return surface;
+}
+
+
/**
* Show the given surface on the named screen.
* If surface is EGL_NO_SURFACE, disable the screen's output.
*/
EGLBoolean
_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen,
- EGLSurface surface)
+ EGLSurface surface, EGLModeMESA m)
{
_EGLScreen *scrn = _eglLookupScreen(dpy, screen);
- _EGLMode *mode;
+ _EGLMode *mode = _eglLookupMode(dpy, m);
if (!scrn) {
_eglError(EGL_BAD_SCREEN_MESA, "eglShowSurfaceMESA");
return EGL_FALSE;
}
-
- /*
- * XXX: Check if the surface's configuration is compatible with the
- * current screen mode.
- */
-
- mode = scrn->CurrentMode;
- if (mode == EGL_NO_MODE_MESA) {
- _eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA(no current mode)");
+ if (!mode) {
+ _eglError(EGL_BAD_MODE_MESA, "eglShowSurfaceMESA");
return EGL_FALSE;
}
if (surface == EGL_NO_SURFACE) {
scrn->CurrentSurface = NULL;
- }
- else {
+ } else {
_EGLSurface *surf = _eglLookupSurface(surface);
if (!surf || surf->Type != EGL_SCREEN_BIT_MESA) {
_eglError(EGL_BAD_SURFACE, "eglShowSurfaceMESA");
}
scrn->CurrentSurface = surf;
+ scrn->CurrentMode = mode;
}
-
return EGL_TRUE;
}
}
-
void
-_eglDeleteScreen(_EGLScreen *scrn)
+_eglDestroyScreenModes(_EGLScreen *scrn)
{
free(scrn->Modes);
+}
+
+
+/**
+ * Default fallback routine - drivers should usually override this.
+ */
+void
+_eglDestroyScreen(_EGLScreen *scrn)
+{
+ _eglDestroyScreenModes(scrn);
free(scrn);
}
};
-extern _EGLScreen *
-_eglNewScreen(void);
+extern void
+_eglInitScreen(_EGLScreen *screen);
extern _EGLScreen *
_eglGetScreensMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
+extern EGLSurface
+_eglInitScreenSurfaceMESA(_EGLSurface *surf, _EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list);
+
extern EGLSurface
_eglCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
extern EGLBoolean
-_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface);
+_eglShowSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA mode);
extern EGLBoolean
extern void
-_eglDeleteScreen(_EGLScreen *scrn);
+_eglDestroyScreenModes(_EGLScreen *scrn);
+
+
+extern void
+_eglDestroyScreen(_EGLScreen *scrn);
#endif /* EGLSCREEN_INCLUDED */
-I$(TOP)/src/mesa/transform \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup
+ -I$(TOP)/src/mesa/swrast_setup \
+ -I$(TOP)/src/egl/main
##### RULES #####
LIBNAME = fb_dri.so
DRIVER_SOURCES = \
- fb_dri.c
+ fb_dri.c \
+ fb_egl.c
C_SOURCES = \
$(COMMON_SOURCES) \
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
+void fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis);
typedef struct {
GLcontext *glCtx; /* Mesa context */
-static void
+void
fbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
ASSERT(drb->Base.InternalFormat == GL_RGBA);