static unsigned char * som_reloc_addend PARAMS ((bfd *, int, unsigned char *,
unsigned int *,
struct reloc_queue *));
+static unsigned char * som_reloc_call PARAMS ((bfd *, unsigned char *,
+ unsigned int *,
+ arelent *, int,
+ struct reloc_queue *));
static unsigned long som_count_spaces PARAMS ((bfd *));
static unsigned long som_count_subspaces PARAMS ((bfd *));
static int compare_syms PARAMS ((asymbol **, asymbol **));
return p;
}
+/* Handle a single function call relocation. */
+
+static unsigned char *
+som_reloc_call (abfd, p, subspace_reloc_sizep, bfd_reloc, sym_num, queue)
+ bfd *abfd;
+ unsigned char *p;
+ unsigned int *subspace_reloc_sizep;
+ arelent *bfd_reloc;
+ int sym_num;
+ struct reloc_queue *queue;
+{
+ int arg_bits = HPPA_R_ARG_RELOC (bfd_reloc->addend);
+ int rtn_bits = arg_bits & 0x3;
+ int type, done = 0;
+
+ /* You'll never believe all this is necessary to handle relocations
+ for function calls. Having to compute and pack the argument
+ relocation bits is the real nightmare.
+
+ If you're interested in how this works, just forget it. You really
+ do not want to know about this braindamage. */
+
+ /* First see if this can be done with a "simple" relocation. Simple
+ relocations have a symbol number < 0x100 and have simple encodings
+ of argument relocations. */
+
+ if (sym_num < 0x100)
+ {
+ switch (arg_bits)
+ {
+ case 0:
+ case 1:
+ type = 0;
+ break;
+ case 1 << 8:
+ case 1 << 8 | 1:
+ type = 1;
+ break;
+ case 1 << 8 | 1 << 6:
+ case 1 << 8 | 1 << 6 | 1:
+ type = 2;
+ break;
+ case 1 << 8 | 1 << 6 | 1 << 4:
+ case 1 << 8 | 1 << 6 | 1 << 4 | 1:
+ type = 3;
+ break;
+ case 1 << 8 | 1 << 6 | 1 << 4 | 1 << 2:
+ case 1 << 8 | 1 << 6 | 1 << 4 | 1 << 2 | 1:
+ type = 4;
+ break;
+ default:
+ /* Not one of the easy encodings. This will have to be
+ handled by the more complex code below. */
+ type = -1;
+ break;
+ }
+ if (type != -1)
+ {
+ /* Account for the return value too. */
+ if (rtn_bits)
+ type += 5;
+
+ /* Emit a 2 byte relocation. Then see if it can be handled
+ with a relocation which is already in the relocation queue. */
+ bfd_put_8 (abfd, bfd_reloc->howto->type + type, p);
+ bfd_put_8 (abfd, sym_num, p + 1);
+ p = try_prev_fixup (abfd, subspace_reloc_sizep, p, 2, queue);
+ done = 1;
+ }
+ }
+
+ /* If this could not be handled with a simple relocation, then do a hard
+ one. Hard relocations occur if the symbol number was too high or if
+ the encoding of argument relocation bits is too complex. */
+ if (! done)
+ {
+ /* Don't ask about these magic sequences. I took them straight
+ from gas-1.36 which took them from the a.out man page. */
+ type = rtn_bits;
+ if ((arg_bits >> 6 & 0xf) == 0xe)
+ type += 9 * 40;
+ else
+ type += (3 * (arg_bits >> 8 & 3) + (arg_bits >> 6 & 3)) * 40;
+ if ((arg_bits >> 2 & 0xf) == 0xe)
+ type += 9 * 4;
+ else
+ type += (3 * (arg_bits >> 4 & 3) + (arg_bits >> 2 & 3)) * 4;
+
+ /* Output the first two bytes of the relocation. These describe
+ the length of the relocation and encoding style. */
+ bfd_put_8 (abfd, bfd_reloc->howto->type + 10
+ + 2 * (sym_num >= 0x100) + (type >= 0x100),
+ p);
+ bfd_put_8 (abfd, type, p + 1);
+
+ /* Now output the symbol index and see if this bizarre relocation
+ just happened to be in the relocation queue. */
+ if (sym_num < 0x100)
+ {
+ bfd_put_8 (abfd, sym_num, p + 2);
+ p = try_prev_fixup (abfd, subspace_reloc_sizep, p, 3, queue);
+ }
+ else
+ {
+ bfd_put_8 (abfd, sym_num >> 16, p + 2);
+ bfd_put_16 (abfd, sym_num, p + 3);
+ p = try_prev_fixup (abfd, subspace_reloc_sizep, p, 5, queue);
+ }
+ }
+ return p;
+}
+
+
/* Return the logarithm of X, base 2, considering X unsigned.
Abort if X is not a power of two -- this should never happen (FIXME:
It will happen on corrupt executables. GDB should give an error, not