mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 18 Oct 2011 21:38:12 +0000 (14:38 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 7 Nov 2011 21:33:16 +0000 (13:33 -0800)
These functions are used to create and destroy the connections between
a uniform and the storage used by the driver to hold its value.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h

index 120317cc2fc0bac336766259d6188c5cd8ea6725..d4d6e8262ed5f46f091dd87b50230caeed47db6e 100644 (file)
@@ -25,6 +25,7 @@
 #include "main/core.h"
 #include "main/context.h"
 #include "ir.h"
+#include "ir_uniform.h"
 #include "../glsl/program.h"
 #include "../glsl/ir_uniform.h"
 
index 49771336f79ae69f26d44eb17421dcd260f4e36e..13574ce9af084559bd4efb717fe10718d027c17c 100644 (file)
@@ -75,6 +75,53 @@ _mesa_update_shader_textures_used(struct gl_program *prog)
    }
 }
 
+/**
+ * Connect a piece of driver storage with a part of a uniform
+ *
+ * \param uni            The uniform with which the storage will be associated
+ * \param element_stride Byte-stride between array elements.
+ *                       \sa gl_uniform_driver_storage::element_stride.
+ * \param vector_stride  Byte-stride between vectors (in a matrix).
+ *                       \sa gl_uniform_driver_storage::vector_stride.
+ * \param format         Conversion from native format to driver format
+ *                       required by the driver.
+ * \param data           Location to dump the data.
+ */
+void
+_mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
+                                   unsigned element_stride,
+                                   unsigned vector_stride,
+                                   enum gl_uniform_driver_format format,
+                                   void *data)
+{
+   uni->driver_storage = (struct gl_uniform_driver_storage*)
+      realloc(uni->driver_storage,
+             sizeof(struct gl_uniform_driver_storage)
+             * (uni->num_driver_storage + 1));
+
+   uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
+   uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
+   uni->driver_storage[uni->num_driver_storage].format = (uint8_t) format;
+   uni->driver_storage[uni->num_driver_storage].data = data;
+
+   uni->num_driver_storage++;
+}
+
+/**
+ * Sever all connections with all pieces of driver storage for all uniforms
+ *
+ * \warning
+ * This function does \b not release any of the \c data pointers
+ * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
+ */
+void
+_mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
+{
+   free(uni->driver_storage);
+   uni->driver_storage = NULL;
+   uni->num_driver_storage = 0;
+}
+
 void GLAPIENTRY
 _mesa_Uniform1fARB(GLint location, GLfloat v0)
 {
index 4698ffce4f502eb0bced75eebd316bdd38962311..b90f64b9b0a2eb0df48dab29884840072fef291d 100644 (file)
@@ -27,6 +27,7 @@
 
 #include "glheader.h"
 #include "program/prog_parameter.h"
+#include "../glsl/ir_uniform.h"
 
 struct gl_program;
 struct _glapi_table;
@@ -188,6 +189,16 @@ void
 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
                  GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
 
+extern void
+_mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
+                                   unsigned element_stride,
+                                   unsigned vector_stride,
+                                   enum gl_uniform_driver_format format,
+                                   void *data);
+
+extern void
+_mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
+
 extern void
 _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
                                           unsigned array_index,