The replicated data clear shader needs to be SIMD16, or else the GPU
will hang. So, compile it even if INTEL_DEBUG=no16 is set.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
cfg_t *simd16_cfg = NULL;
fs_visitor v2(brw, mem_ctx, key, prog_data, prog, fp, 16);
- if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16))) {
+ if (brw->gen >= 5 && likely(!(INTEL_DEBUG & DEBUG_NO16) ||
+ brw->use_rep_send)) {
if (!v.simd16_unsupported) {
/* Try a SIMD16 compile */
v2.import_uniforms(&v);