i965: Drop manual hiz resolves in span rendering.
authorEric Anholt <eric@anholt.net>
Sun, 26 Aug 2012 21:36:57 +0000 (14:36 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 28 Aug 2012 18:43:04 +0000 (11:43 -0700)
swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the
depth resolve.

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/drivers/dri/intel/intel_span.c

index b0dc72023f30d6094b2c279f0c0ec3b3f3dd0e87..3dc7f21f0bd85d1d3e4364bb9c0b7fb14f62ee95 100644 (file)
@@ -117,8 +117,6 @@ static void
 intel_span_resolve_buffers(struct intel_context *intel)
 {
    struct gl_context *ctx = &intel->ctx;
-   struct intel_renderbuffer *draw_irb;
-   struct intel_renderbuffer *read_irb;
    struct intel_texture_object *tex_obj;
 
    /* Resolve depth buffer of each enabled texture. */
@@ -131,14 +129,6 @@ intel_span_resolve_buffers(struct intel_context *intel)
         continue;
       intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
    }
-
-   /* Resolve each attached depth buffer. */
-   draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
-   read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH);
-   if (draw_irb)
-      intel_renderbuffer_resolve_depth(intel, draw_irb);
-   if (read_irb != draw_irb && read_irb)
-      intel_renderbuffer_resolve_depth(intel, read_irb);
 }
 
 /**