In order to do resolves for texture views with different formats, we
need intel_texture_object::_Format to be valid. Calling
intel_finalize_mipmap_tree can safely be done multiple times in a row
and should be a fairly cheap operation.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
if (!tex_obj || !tex_obj->mt)
continue;
+
+ /* We need inte_texture_object::_Format to be valid */
+ intel_finalize_mipmap_tree(brw, i);
+
if (intel_miptree_sample_with_hiz(brw, tex_obj->mt))
intel_miptree_all_slices_resolve_hiz(brw, tex_obj->mt);
else