r300->dirty_state |= R300_NEW_RS_BLOCK;
}
+static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa)
+{
+ /* We are interested only in the cases when a new depth or stencil value
+ * can be written and changed. */
+
+ /* We might optionally check for [Z func: never] and inspect the stencil
+ * state in a similar fashion, but it's not terribly important. */
+ return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE)
+ ||
+ (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK)
+ ||
+ ((dsa->z_buffer_control & R500_STENCIL_REFMASK_FRONT_BACK) &&
+ (dsa->stencil_ref_bf & R300_STENCILWRITEMASK_MASK));
+}
+
+static boolean r300_dsa_alpha_test_enabled(struct r300_dsa_state* dsa)
+{
+ /* We are interested only in the cases when alpha testing can kill
+ * a fragment. */
+ uint32_t af = dsa->alpha_function;
+
+ return (af & R300_FG_ALPHA_FUNC_ENABLE) &&
+ (af & R300_FG_ALPHA_FUNC_ALWAYS) != R300_FG_ALPHA_FUNC_ALWAYS;
+}
+
static void r300_update_ztop(struct r300_context* r300)
{
r300->ztop_state.z_buffer_top = R300_ZTOP_ENABLE;
*
* ~C.
*/
- if (r300->dsa_state->alpha_function) {
- r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300->fs->info.uses_kill) {
- r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300_fragment_shader_writes_depth(r300->fs)) {
+
+ if (r300->query_current ||
+ r300_fragment_shader_writes_depth(r300->fs)) {
r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
- } else if (r300->query_current) {
+ } else if (r300_dsa_writes_depth_stencil(r300->dsa_state) &&
+ (r300->fs->info.uses_kill ||
+ r300_dsa_alpha_test_enabled(r300->dsa_state))) {
r300->ztop_state.z_buffer_top = R300_ZTOP_DISABLE;
}
}