mesa: GL_ARB_shading_language_100 is not optional
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 28 Jun 2013 01:20:31 +0000 (18:20 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 28 Jun 2013 20:35:22 +0000 (13:35 -0700)
This extension just provides some of the most basic software framework
for GLSL.  Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL.  There's no value in
conditionalizing support for this extension.

NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/dri/i915/intel_extensions.c
src/mesa/drivers/dri/i965/intel_extensions.c
src/mesa/main/extensions.c
src/mesa/main/mtypes.h
src/mesa/state_tracker/st_extensions.c

index 53a9ea4a43b599384db1d723ffadb85559227616..74b304a23c443a605b2b49b6367219d639b4b44e 100644 (file)
@@ -51,7 +51,6 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_internalformat_query = true;
    ctx->Extensions.ARB_map_buffer_range = true;
    ctx->Extensions.ARB_point_sprite = true;
-   ctx->Extensions.ARB_shading_language_100 = true;
    ctx->Extensions.ARB_sync = true;
    ctx->Extensions.ARB_texture_border_clamp = true;
    ctx->Extensions.ARB_texture_cube_map = true;
index 97fb781a628a923d978224c1c22b290f655d54fd..23b74a521d23da011cf10b4f34d7c72a43d596bb 100644 (file)
@@ -67,7 +67,6 @@ intelInitExtensions(struct gl_context *ctx)
    ctx->Extensions.ARB_seamless_cube_map = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
-   ctx->Extensions.ARB_shading_language_100 = true;
    ctx->Extensions.ARB_shadow = true;
    ctx->Extensions.ARB_sync = true;
    ctx->Extensions.ARB_texture_border_clamp = true;
index fdaef7f34ecea616af7dd4dfd16a71e939e8a768..73282e13b515652fa00d7b592bb2039100857839 100644 (file)
@@ -124,7 +124,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
-   { "GL_ARB_shading_language_100",                o(ARB_shading_language_100),                GLL,            2003 },
+   { "GL_ARB_shading_language_100",                o(dummy_true),                              GLL,            2003 },
    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
    { "GL_ARB_shading_language_420pack",            o(ARB_shading_language_420pack),            GL,             2011 },
    { "GL_ARB_shadow",                              o(ARB_shadow),                              GLL,            2001 },
@@ -391,7 +391,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
    ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
    ctx->Extensions.ARB_point_sprite = GL_TRUE;
    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
-   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
    ctx->Extensions.ARB_shadow = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
index 553b0ec66caafde7803057b391873f2580f0f83f..287934139de0c8b5231ba524141d9427ea15e492 100644 (file)
@@ -3016,7 +3016,6 @@ struct gl_extensions
    GLboolean ARB_shader_bit_encoding;
    GLboolean ARB_shader_stencil_export;
    GLboolean ARB_shader_texture_lod;
-   GLboolean ARB_shading_language_100;
    GLboolean ARB_shading_language_packing;
    GLboolean ARB_shading_language_420pack;
    GLboolean ARB_shadow;
index 1ae4729f8f99cdd3053de03c774ede87cdca28bf..cd24ed3e27f0c5d1ba872d1d98b4cc5a7846114d 100644 (file)
@@ -537,7 +537,6 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    ctx->Extensions.ARB_internalformat_query = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
-   ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;