radeonsi: fix is_oneway_access_only for image stores
authorMarek Olšák <marek.olsak@amd.com>
Tue, 20 Nov 2018 02:53:55 +0000 (21:53 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 29 Nov 2018 01:20:27 +0000 (20:20 -0500)
We need to look at the Dst for image stores.

src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c

index 2ba3f251ff87537b3ea315fe63e5c3ea43d4a759..81df73ea9b1312478025d4714db8bb6483eeb4c6 100644 (file)
@@ -402,6 +402,32 @@ static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
                                  unsigned shader_buffers_reverse_access_mask,
                                  unsigned images_reverse_access_mask)
 {
+       enum tgsi_file_type resource_file;
+       unsigned resource_index;
+       bool resource_indirect;
+
+       if (inst->Instruction.Opcode == TGSI_OPCODE_STORE) {
+               resource_file = inst->Dst[0].Register.File;
+               resource_index = inst->Dst[0].Register.Index;
+               resource_indirect = inst->Dst[0].Register.Indirect;
+       } else {
+               resource_file = inst->Src[0].Register.File;
+               resource_index = inst->Src[0].Register.Index;
+               resource_indirect = inst->Src[0].Register.Indirect;
+       }
+
+       assert(resource_file == TGSI_FILE_BUFFER ||
+              resource_file == TGSI_FILE_IMAGE ||
+              /* bindless image */
+              resource_file == TGSI_FILE_INPUT ||
+              resource_file == TGSI_FILE_OUTPUT ||
+              resource_file == TGSI_FILE_CONSTANT ||
+              resource_file == TGSI_FILE_TEMPORARY ||
+              resource_file == TGSI_FILE_IMMEDIATE);
+
+       assert(resource_file != TGSI_FILE_BUFFER ||
+              inst->Memory.Texture == TGSI_TEXTURE_BUFFER);
+
        /* RESTRICT means NOALIAS.
         * If there are no writes, we can assume the accessed memory is read-only.
         * If there are no reads, we can assume the accessed memory is write-only.
@@ -409,7 +435,7 @@ static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
        if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT) {
                unsigned reverse_access_mask;
 
-               if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) {
+               if (resource_file == TGSI_FILE_BUFFER) {
                        reverse_access_mask = shader_buffers_reverse_access_mask;
                } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
                        reverse_access_mask = info->images_buffers &
@@ -419,12 +445,12 @@ static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
                                              images_reverse_access_mask;
                }
 
-               if (inst->Src[0].Register.Indirect) {
+               if (resource_indirect) {
                        if (!reverse_access_mask)
                                return true;
                } else {
                        if (!(reverse_access_mask &
-                             (1u << inst->Src[0].Register.Index)))
+                             (1u << resource_index)))
                                return true;
                }
        }
@@ -437,10 +463,8 @@ static bool is_oneway_access_only(const struct tgsi_full_instruction *inst,
         * Same for the case when there are no writes/reads for non-buffer
         * images.
         */
-       if (inst->Src[0].Register.File == TGSI_FILE_BUFFER ||
-           (inst->Memory.Texture == TGSI_TEXTURE_BUFFER &&
-            (inst->Src[0].Register.File == TGSI_FILE_IMAGE ||
-             tgsi_is_bindless_image_file(inst->Src[0].Register.File)))) {
+       if (resource_file == TGSI_FILE_BUFFER ||
+           inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
                if (!shader_buffers_reverse_access_mask &&
                    !(info->images_buffers & images_reverse_access_mask))
                        return true;
@@ -650,6 +674,12 @@ static void store_emit(
        struct tgsi_full_src_register resource_reg =
                tgsi_full_src_register_from_dst(&inst->Dst[0]);
        unsigned target = inst->Memory.Texture;
+
+       if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
+               store_emit_memory(ctx, emit_data);
+               return;
+       }
+
        bool writeonly_memory = is_oneway_access_only(inst, info,
                                                      info->shader_buffers_load |
                                                      info->shader_buffers_atomic,
@@ -662,11 +692,6 @@ static void store_emit(
        LLVMValueRef voffset = ctx->i32_0;
        struct ac_image_args args = {};
 
-       if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) {
-               store_emit_memory(ctx, emit_data);
-               return;
-       }
-
        for (unsigned chan = 0; chan < 4; ++chan)
                chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan);