To st_texture_release_context_sampler_view() to be more clear
that it's context-specific.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
struct st_context *st = (struct st_context *) userData;
- st_texture_release_sampler_view(st, st_texture_object(texObj));
+ st_texture_release_context_sampler_view(st, st_texture_object(texObj));
}
* which belong to the context before the context is destroyed.
*/
void
-st_texture_release_sampler_view(struct st_context *st,
- struct st_texture_object *stObj)
+st_texture_release_context_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj)
{
GLuint i;
extern void
-st_texture_release_sampler_view(struct st_context *st,
- struct st_texture_object *stObj);
+st_texture_release_context_sampler_view(struct st_context *st,
+ struct st_texture_object *stObj);
extern void
st_texture_release_all_sampler_views(struct st_context *st,