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r600: update vport z & clipping when depth_clamp is changed
author
Andre Maasikas
<amaasikas@gmail.com>
Fri, 22 Jan 2010 12:06:10 +0000
(14:06 +0200)
committer
Andre Maasikas
<amaasikas@gmail.com>
Fri, 22 Jan 2010 12:14:01 +0000
(14:14 +0200)
fixes piglit depth_clamp
src/mesa/drivers/dri/r600/r700_state.c
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diff --git
a/src/mesa/drivers/dri/r600/r700_state.c
b/src/mesa/drivers/dri/r600/r700_state.c
index 3c8cb579f9bcae6e5d0ebbc3e267d3fcf3861dd2..a795f62ab738f973a3581bff86f2b17971095060 100644
(file)
--- a/
src/mesa/drivers/dri/r600/r700_state.c
+++ b/
src/mesa/drivers/dri/r600/r700_state.c
@@
-59,6
+59,7
@@
static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
static void r700UpdatePolygonMode(GLcontext * ctx);
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
static void r700SetStencilState(GLcontext * ctx, GLboolean state);
+static void r700UpdateWindow(GLcontext * ctx, int id);
void r700UpdateShaders(GLcontext * ctx)
{
@@
-780,6
+781,9
@@
static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
case GL_LINE_STIPPLE:
r700UpdateLineStipple(ctx);
break;
+ case GL_DEPTH_CLAMP:
+ r700UpdateWindow(ctx, 0);
+ break;
default:
break;
}