pickup structs from vbo.h
authorKeith Whitwell <keith@tungstengraphics.com>
Tue, 31 Oct 2006 11:40:31 +0000 (11:40 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Tue, 31 Oct 2006 11:40:31 +0000 (11:40 +0000)
src/mesa/tnl/t_context.c
src/mesa/tnl/t_context.h

index 851a0672d426a8a22d390dce06e1530f1f35dd09..5d6b6dd97da2dd68f1d7bccf4c737ff18506b961 100644 (file)
@@ -38,7 +38,7 @@
 #include "t_pipeline.h"
 #include "t_vp_build.h"
 
-#include "vbo/vbo_attrib.h"
+#include "vbo/vbo.h"
 
 GLboolean
 _tnl_CreateContext( GLcontext *ctx )
index 28d1b7faabefd52ab2aca7f631b54711307579d0..a872f261775f88c255e89e5773a35413d159f16f 100644 (file)
@@ -56,7 +56,7 @@
 #include "math/m_vector.h"
 #include "math/m_xform.h"
 
-#include "vbo/vbo_attrib.h"
+#include "vbo/vbo.h"
 
 #define MAX_PIPELINE_STAGES     30