const struct pipe_constant_buffer* buffer)
{
struct r300_context* r300 = r300_context(pipe);
+ int i = r300->shader_constants[shader].user_count;
/* This entire chunk of code seems ever-so-slightly baked.
* It's as if I've got pipe_buffer* matryoshkas... */
}
r300->dirty_state |= R300_NEW_CONSTANTS;
+
+ /* If the number of constants have changed, invalidate the shader. */
+ if (r300->shader_constants[shader].user_count != i) {
+ r300->fs->translated = FALSE;
+ r300_translate_fragment_shader(r300, r300->fs);
+ }
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.