GLboolean SyncOutput;
GLboolean DebugOutput;
- struct gl_debug_group Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
+ struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
GLint GroupStackDepth;
if (!debug)
return NULL;
+ debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
+ if (!debug->Groups[0]) {
+ free(debug);
+ return NULL;
+ }
+
/* Initialize state for filtering known debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- debug_namespace_init(&debug->Groups[0].Namespaces[s][t]);
- }
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
}
return debug;
}
/**
- * Free debug state for the given stack depth.
+ * Return true if the top debug group points to the group below it.
*/
-static void
-debug_clear_group(struct gl_debug_state *debug, GLint gstack)
+static bool
+debug_is_group_read_only(const struct gl_debug_state *debug)
{
- struct gl_debug_group *grp = &debug->Groups[gstack];
- enum mesa_debug_type t;
- enum mesa_debug_source s;
+ const GLint gstack = debug->GroupStackDepth;
+ return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
+}
+
+/**
+ * Make the top debug group writable.
+ */
+static bool
+debug_make_group_writable(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ const struct gl_debug_group *src = debug->Groups[gstack];
+ struct gl_debug_group *dst;
+ int s, t;
+
+ if (!debug_is_group_read_only(debug))
+ return true;
+
+ dst = malloc(sizeof(*dst));
+ if (!dst)
+ return false;
- /* Tear down state for filtering debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- debug_namespace_clear(&grp->Namespaces[s][t]);
+ if (!debug_namespace_copy(&dst->Namespaces[s][t],
+ &src->Namespaces[s][t])) {
+ /* error path! */
+ for (t = t - 1; t >= 0; t--)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ for (s = s - 1; s >= 0; s--) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&dst->Namespaces[s][t]);
+ }
+ free(dst);
+ return false;
+ }
+ }
+ }
+
+ debug->Groups[gstack] = dst;
+
+ return true;
+}
+
+/**
+ * Free the top debug group.
+ */
+static void
+debug_clear_group(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+
+ if (!debug_is_group_read_only(debug)) {
+ struct gl_debug_group *grp = debug->Groups[gstack];
+ int s, t;
+
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
+ debug_namespace_clear(&grp->Namespaces[s][t]);
}
+
+ free(grp);
}
+
+ debug->Groups[gstack] = NULL;
}
/**
static void
debug_destroy(struct gl_debug_state *debug)
{
- GLint i;
-
- for (i = 0; i <= debug->GroupStackDepth; i++)
- debug_clear_group(debug, i);
+ while (debug->GroupStackDepth > 0) {
+ debug_clear_group(debug);
+ debug->GroupStackDepth--;
+ }
+ debug_clear_group(debug);
free(debug);
}
GLuint id, GLboolean enabled)
{
const GLint gstack = debug->GroupStackDepth;
- struct gl_debug_namespace *nspace =
- &debug->Groups[gstack].Namespaces[source][type];
+ struct gl_debug_namespace *ns;
- debug_namespace_set(nspace, id, enabled);
+ debug_make_group_writable(debug);
+ ns = &debug->Groups[gstack]->Namespaces[source][type];
+
+ debug_namespace_set(ns, id, enabled);
}
/*
tmax = type+1;
}
+ debug_make_group_writable(debug);
+
for (s = source; s < smax; s++) {
for (t = type; t < tmax; t++) {
struct gl_debug_namespace *nspace =
- &debug->Groups[gstack].Namespaces[s][t];
+ &debug->Groups[gstack]->Namespaces[s][t];
debug_namespace_set_all(nspace, severity, enabled);
}
}
enum mesa_debug_severity severity)
{
const GLint gstack = debug->GroupStackDepth;
- struct gl_debug_group *grp = &debug->Groups[gstack];
+ struct gl_debug_group *grp = debug->Groups[gstack];
struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
if (!debug->DebugOutput)
debug_push_group(struct gl_debug_state *debug)
{
const GLint gstack = debug->GroupStackDepth;
- int s, t;
-
- /* inherit the control volume of the debug group previously residing on
- * the top of the debug group stack
- */
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- const struct gl_debug_namespace *nspace =
- &debug->Groups[gstack].Namespaces[s][t];
- struct gl_debug_namespace *next =
- &debug->Groups[gstack + 1].Namespaces[s][t];
-
- if (!debug_namespace_copy(next, nspace))
- goto out;
- }
- }
-out:
+ /* just point to the previous stack */
+ debug->Groups[gstack + 1] = debug->Groups[gstack];
debug->GroupStackDepth++;
}
static void
debug_pop_group(struct gl_debug_state *debug)
{
- const GLint gstack = debug->GroupStackDepth;
-
+ debug_clear_group(debug);
debug->GroupStackDepth--;
- debug_clear_group(debug, gstack);
}