Previously was using the draw topology, which may change if GS or Tess
are active. Only affected attributes marked with constant interpolation,
which limited the impact.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
// Conservative Rasterization requires degenerate tris to have constant attribute interpolation
uint32_t constantInterpMask = IsDegenerate::value ? 0xFFFFFFFF : backendState.constantInterpolationMask;
const uint32_t provokingVertex = pDC->pState->state.frontendState.topologyProvokingVertex;
- const PRIMITIVE_TOPOLOGY topo = pDC->pState->state.topology;
+ const PRIMITIVE_TOPOLOGY topo = pa.binTopology;
static const float constTable[3][4] = {
{ 0.0f, 0.0f, 0.0f, 0.0f },