ir3_SOURCES := \
ir3/ir3_cache.c \
ir3/ir3_cache.h \
+ ir3/ir3_const.h \
ir3/ir3_gallium.c \
ir3/ir3_gallium.h
#include "fd3_format.h"
#include "fd3_zsa.h"
+#include "ir3_const.h"
+
static const enum adreno_state_block sb[] = {
[MESA_SHADER_VERTEX] = SB_VERT_SHADER,
[MESA_SHADER_FRAGMENT] = SB_FRAG_SHADER,
OUT_RING(ring, 0xffffffff);
}
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return false;
+}
+
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd3_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num < v->constlen * 4);
+ fd3_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
+}
+
#define VERT_TEX_OFF 0
#define FRAG_TEX_OFF 16
#define BASETABLE_SZ A3XX_MAX_MIP_LEVELS
fd3_emit_init_screen(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
- screen->emit_const = fd3_emit_const;
- screen->emit_const_bo = fd3_emit_const_bo;
screen->emit_ib = fd3_emit_ib;
}
#include "fd4_format.h"
#include "fd4_zsa.h"
+#include "ir3_const.h"
+
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
OUT_RING(ring, 0xffffffff);
}
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return false;
+}
+
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd4_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num < v->constlen * 4);
+ fd4_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
+}
+
static void
emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
enum a4xx_state_block sb, struct fd_texture_stateobj *tex,
{
struct fd_screen *screen = fd_screen(pscreen);
- screen->emit_const = fd4_emit_const;
- screen->emit_const_bo = fd4_emit_const_bo;
screen->emit_ib = fd4_emit_ib;
screen->mem_to_mem = fd4_mem_to_mem;
}
cs_program_emit(ring, v, info);
fd5_emit_cs_state(ctx, ring, v);
- ir3_emit_cs_consts(v, ring, ctx, info);
+ fd5_emit_cs_consts(v, ring, ctx, info);
foreach_bit(i, ctx->global_bindings.enabled_mask)
nglobal++;
#include "fd5_format.h"
#include "fd5_zsa.h"
+#include "ir3_const.h"
+
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
}
}
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return false;
+}
+
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd5_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num < v->constlen * 4);
+ fd5_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
+}
+
+void
+fd5_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_grid_info *info)
+{
+ ir3_emit_cs_consts(v, ring, ctx, info);
+}
+
/* Border color layout is diff from a4xx/a5xx.. if it turns out to be
* the same as a6xx then move this somewhere common ;-)
*
fd5_emit_init_screen(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
- screen->emit_const = fd5_emit_const;
- screen->emit_const_bo = fd5_emit_const_bo;
screen->emit_ib = fd5_emit_ib;
screen->mem_to_mem = fd5_mem_to_mem;
}
void fd5_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
struct ir3_shader_variant *cp);
+void fd5_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_grid_info *info);
void fd5_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
#include "fd6_const.h"
+#include "ir3_const.h"
+
/* regid: base const register
* prsc or dwords: buffer containing constant values
* sizedwords: size of const value buffer
*/
-void
+static void
fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
uint32_t regid, uint32_t offset, uint32_t sizedwords,
const uint32_t *dwords, struct pipe_resource *prsc)
}
}
-void
+static void
fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
{
}
}
+static bool
+is_stateobj(struct fd_ringbuffer *ring)
+{
+ return true;
+}
+
+void
+emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size, const void *user_buffer,
+ struct pipe_resource *buffer)
+{
+ /* TODO inline this */
+ assert(dst_offset + size <= v->constlen * 4);
+ fd6_emit_const(ring, v->type, dst_offset,
+ offset, size, user_buffer, buffer);
+}
+
+static void
+emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets)
+{
+ /* TODO inline this */
+ assert(dst_offset + num < v->constlen * 4);
+ fd6_emit_const_bo(ring, v->type, write, dst_offset, num, prscs, offsets);
+}
+
static void
emit_tess_bos(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3_shader_variant *s)
{
#include "fd6_emit.h"
-void fd6_emit_const(struct fd_ringbuffer *ring, gl_shader_stage type,
- uint32_t regid, uint32_t offset, uint32_t sizedwords,
- const uint32_t *dwords, struct pipe_resource *prsc);
-void fd6_emit_const_bo(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
- uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
-
void fd6_emit_consts(struct fd6_emit *emit);
void fd6_emit_ibo_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
enum pipe_shader_type stage, struct fd_ringbuffer *ring);
fd6_emit_init_screen(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
- screen->emit_const = fd6_emit_const;
- screen->emit_const_bo = fd6_emit_const_bo;
screen->emit_ib = fd6_emit_ib;
screen->mem_to_mem = fd6_mem_to_mem;
}
unsigned (*tile_mode)(const struct pipe_resource *prsc);
int (*layout_resource_for_modifier)(struct fd_resource *rsc, uint64_t modifier);
- /* constant emit: (note currently not used/needed for a2xx) */
- void (*emit_const)(struct fd_ringbuffer *ring, gl_shader_stage type,
- uint32_t regid, uint32_t offset, uint32_t sizedwords,
- const uint32_t *dwords, struct pipe_resource *prsc);
- /* emit bo addresses as constant: */
- void (*emit_const_bo)(struct fd_ringbuffer *ring, gl_shader_stage type, boolean write,
- uint32_t regid, uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
-
/* indirect-branch emit: */
void (*emit_ib)(struct fd_ringbuffer *ring, struct fd_ringbuffer *target);
--- /dev/null
+/*
+ * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#include "ir3/ir3_nir.h"
+
+/* This has to reach into the fd_context a bit more than the rest of
+ * ir3, but it needs to be aligned with the compiler, so both agree
+ * on which const regs hold what. And the logic is identical between
+ * ir3 generations, the only difference is small details in the actual
+ * CP_LOAD_STATE packets (which is handled inside the generation
+ * specific ctx->emit_const(_bo)() fxns)
+ *
+ * This file should be included in only a single .c file per gen, which
+ * defines the following functions:
+ */
+
+static bool is_stateobj(struct fd_ringbuffer *ring);
+
+static void emit_const(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, uint32_t dst_offset,
+ uint32_t offset, uint32_t size,
+ const void *user_buffer, struct pipe_resource *buffer);
+
+static void emit_const_bo(struct fd_ringbuffer *ring,
+ const struct ir3_shader_variant *v, bool write, uint32_t dst_offset,
+ uint32_t num, struct pipe_resource **prscs, uint32_t *offsets);
+
+
+static void
+ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
+{
+ /* when we emit const state via ring (IB2) we need a WFI, but when
+ * it is emit'd via stateobj, we don't
+ */
+ if (is_stateobj(ring))
+ return;
+
+ fd_wfi(batch, ring);
+}
+
+/**
+ * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
+ * Returns number of packets, and total size of all the payload.
+ *
+ * The value can be a worst-case, ie. some shader variants may not read all
+ * consts, etc.
+ *
+ * Returns size in dwords.
+ */
+static inline void
+ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
+ unsigned *packets, unsigned *size)
+{
+ *packets = *size = 0;
+
+ for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
+ if (state->range[i].start < state->range[i].end) {
+ *size += state->range[i].end - state->range[i].start;
+ (*packets)++;
+ }
+ }
+}
+
+/**
+ * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
+ * outside of these ranges will be done using full UBO accesses in the
+ * shader).
+ */
+static inline void
+ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+{
+ struct ir3_ubo_analysis_state *state;
+ state = &v->shader->ubo_state;
+
+ for (unsigned i = 0; i < state->num_enabled; i++) {
+ assert(!state->range[i].bindless);
+ unsigned ubo = state->range[i].block;
+ if (!(constbuf->enabled_mask & (1 << ubo)))
+ continue;
+ struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
+
+ uint32_t size = state->range[i].end - state->range[i].start;
+ uint32_t offset = cb->buffer_offset + state->range[i].start;
+
+ /* and even if the start of the const buffer is before
+ * first_immediate, the end may not be:
+ */
+ size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
+
+ if (size == 0)
+ continue;
+
+ /* things should be aligned to vec4: */
+ debug_assert((state->range[i].offset % 16) == 0);
+ debug_assert((size % 16) == 0);
+ debug_assert((offset % 16) == 0);
+
+ emit_const(ring, v, state->range[i].offset / 4,
+ offset, size / 4, cb->user_buffer, cb->buffer);
+ }
+}
+
+static inline void
+ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.ubo;
+ if (v->constlen > offset) {
+ uint32_t params = const_state->num_ubos;
+ uint32_t offsets[params];
+ struct pipe_resource *prscs[params];
+
+ for (uint32_t i = 0; i < params; i++) {
+ const uint32_t index = i + 1; /* UBOs start at index 1 */
+ struct pipe_constant_buffer *cb = &constbuf->cb[index];
+ assert(!cb->user_buffer);
+
+ if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
+ offsets[i] = cb->buffer_offset;
+ prscs[i] = cb->buffer;
+ } else {
+ offsets[i] = 0;
+ prscs[i] = NULL;
+ }
+ }
+
+ assert(offset * 4 + params < v->constlen * 4);
+
+ emit_const_bo(ring, v, false, offset * 4, params, prscs, offsets);
+ }
+}
+
+static inline void
+ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.ssbo_sizes;
+ if (v->constlen > offset) {
+ uint32_t sizes[align(const_state->ssbo_size.count, 4)];
+ unsigned mask = const_state->ssbo_size.mask;
+
+ while (mask) {
+ unsigned index = u_bit_scan(&mask);
+ unsigned off = const_state->ssbo_size.off[index];
+ sizes[off] = sb->sb[index].buffer_size;
+ }
+
+ emit_const(ring, v, offset * 4, 0, ARRAY_SIZE(sizes), sizes, NULL);
+ }
+}
+
+static inline void
+ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.image_dims;
+ if (v->constlen > offset) {
+ uint32_t dims[align(const_state->image_dims.count, 4)];
+ unsigned mask = const_state->image_dims.mask;
+
+ while (mask) {
+ struct pipe_image_view *img;
+ struct fd_resource *rsc;
+ unsigned index = u_bit_scan(&mask);
+ unsigned off = const_state->image_dims.off[index];
+
+ img = &si->si[index];
+ rsc = fd_resource(img->resource);
+
+ dims[off + 0] = util_format_get_blocksize(img->format);
+ if (img->resource->target != PIPE_BUFFER) {
+ struct fdl_slice *slice =
+ fd_resource_slice(rsc, img->u.tex.level);
+ /* note for 2d/cube/etc images, even if re-interpreted
+ * as a different color format, the pixel size should
+ * be the same, so use original dimensions for y and z
+ * stride:
+ */
+ dims[off + 1] = slice->pitch;
+ /* see corresponding logic in fd_resource_offset(): */
+ if (rsc->layout.layer_first) {
+ dims[off + 2] = rsc->layout.layer_size;
+ } else {
+ dims[off + 2] = slice->size0;
+ }
+ } else {
+ /* For buffer-backed images, the log2 of the format's
+ * bytes-per-pixel is placed on the 2nd slot. This is useful
+ * when emitting image_size instructions, for which we need
+ * to divide by bpp for image buffers. Since the bpp
+ * can only be power-of-two, the division is implemented
+ * as a SHR, and for that it is handy to have the log2 of
+ * bpp as a constant. (log2 = first-set-bit - 1)
+ */
+ dims[off + 1] = ffs(dims[off + 0]) - 1;
+ }
+ }
+ uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
+
+ emit_const(ring, v, offset * 4, 0, size, dims, NULL);
+ }
+}
+
+static inline void
+ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.immediate;
+ int size = const_state->immediates_count;
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ /* convert out of vec4: */
+ base *= 4;
+ size *= 4;
+
+ if (size > 0)
+ emit_const(ring, v, base, 0, size, const_state->immediates[0].val, NULL);
+}
+
+static inline void
+ir3_emit_link_map(struct fd_screen *screen,
+ const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.primitive_map;
+ uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+
+ num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
+
+ int size = DIV_ROUND_UP(num_loc, 4);
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ /* convert out of vec4: */
+ base *= 4;
+ size *= 4;
+
+ if (size > 0)
+ emit_const(ring, v, base, 0, size, patch_locs, NULL);
+}
+
+/* emit stream-out buffers: */
+static inline void
+emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring)
+{
+ /* streamout addresses after driver-params: */
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.tfbo;
+ if (v->constlen > offset) {
+ struct fd_streamout_stateobj *so = &ctx->streamout;
+ struct ir3_stream_output_info *info = &v->shader->stream_output;
+ uint32_t params = 4;
+ uint32_t offsets[params];
+ struct pipe_resource *prscs[params];
+
+ for (uint32_t i = 0; i < params; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
+
+ if (target) {
+ offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
+ target->buffer_offset;
+ prscs[i] = target->buffer;
+ } else {
+ offsets[i] = 0;
+ prscs[i] = NULL;
+ }
+ }
+
+ assert(offset * 4 + params < v->constlen * 4);
+
+ emit_const_bo(ring, v, true, offset * 4, params, prscs, offsets);
+ }
+}
+
+static inline uint32_t
+max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
+{
+ struct fd_streamout_stateobj *so = &ctx->streamout;
+ struct ir3_stream_output_info *info = &v->shader->stream_output;
+ uint32_t maxvtxcnt = 0x7fffffff;
+
+ if (ctx->screen->gpu_id >= 500)
+ return 0;
+ if (v->binning_pass)
+ return 0;
+ if (v->shader->stream_output.num_outputs == 0)
+ return 0;
+ if (so->num_targets == 0)
+ return 0;
+
+ /* offset to write to is:
+ *
+ * total_vtxcnt = vtxcnt + offsets[i]
+ * offset = total_vtxcnt * stride[i]
+ *
+ * offset = vtxcnt * stride[i] ; calculated in shader
+ * + offsets[i] * stride[i] ; calculated at emit_tfbos()
+ *
+ * assuming for each vtx, each target buffer will have data written
+ * up to 'offset + stride[i]', that leaves maxvtxcnt as:
+ *
+ * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
+ * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
+ *
+ * but shader is actually doing a less-than (rather than less-than-
+ * equal) check, so we can drop the -stride[i].
+ *
+ * TODO is assumption about `offset + stride[i]` legit?
+ */
+ for (unsigned i = 0; i < so->num_targets; i++) {
+ struct pipe_stream_output_target *target = so->targets[i];
+ unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
+ if (target) {
+ uint32_t max = target->buffer_size / stride;
+ maxvtxcnt = MIN2(maxvtxcnt, max);
+ }
+ }
+
+ return maxvtxcnt;
+}
+
+static inline void
+emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, enum pipe_shader_type t)
+{
+ enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
+
+ /* When we use CP_SET_DRAW_STATE objects to emit constant state,
+ * if we emit any of it we need to emit all. This is because
+ * we are using the same state-group-id each time for uniform
+ * state, and if previous update is never evaluated (due to no
+ * visible primitives in the current tile) then the new stateobj
+ * completely replaces the old one.
+ *
+ * Possibly if we split up different parts of the const state to
+ * different state-objects we could avoid this.
+ */
+ if (dirty && is_stateobj(ring))
+ dirty = ~0;
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
+ struct fd_constbuf_stateobj *constbuf;
+ bool shader_dirty;
+
+ constbuf = &ctx->constbuf[t];
+ shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
+
+ ring_wfi(ctx->batch, ring);
+
+ ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
+ ir3_emit_ubos(ctx->screen, v, ring, constbuf);
+ if (shader_dirty)
+ ir3_emit_immediates(ctx->screen, v, ring);
+ }
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
+ struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
+ }
+
+ if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
+ struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_image_dims(ctx->screen, v, ring, si);
+ }
+}
+
+static inline bool
+ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
+{
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+
+ return v->constlen > offset;
+}
+
+static inline void
+ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
+ struct fd_ringbuffer *ring, struct fd_context *ctx,
+ const struct pipe_draw_info *info)
+{
+ debug_assert(ir3_needs_vs_driver_params(v));
+
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+ uint32_t vertex_params[IR3_DP_VS_COUNT] = {
+ [IR3_DP_VTXID_BASE] = info->index_size ?
+ info->index_bias : info->start,
+ [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
+ };
+ /* if no user-clip-planes, we don't need to emit the
+ * entire thing:
+ */
+ uint32_t vertex_params_size = 4;
+
+ if (v->key.ucp_enables) {
+ struct pipe_clip_state *ucp = &ctx->ucp;
+ unsigned pos = IR3_DP_UCP0_X;
+ for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
+ for (unsigned j = 0; j < 4; j++) {
+ vertex_params[pos] = fui(ucp->ucp[i][j]);
+ pos++;
+ }
+ }
+ vertex_params_size = ARRAY_SIZE(vertex_params);
+ }
+
+ vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
+
+ bool needs_vtxid_base =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
+
+ /* for indirect draw, we need to copy VTXID_BASE from
+ * indirect-draw parameters buffer.. which is annoying
+ * and means we can't easily emit these consts in cmd
+ * stream so need to copy them to bo.
+ */
+ if (info->indirect && needs_vtxid_base) {
+ struct pipe_draw_indirect_info *indirect = info->indirect;
+ struct pipe_resource *vertex_params_rsc =
+ pipe_buffer_create(&ctx->screen->base,
+ PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
+ vertex_params_size * 4);
+ unsigned src_off = info->indirect->offset;;
+ void *ptr;
+
+ ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
+ memcpy(ptr, vertex_params, vertex_params_size * 4);
+
+ if (info->index_size) {
+ /* indexed draw, index_bias is 4th field: */
+ src_off += 3 * 4;
+ } else {
+ /* non-indexed draw, start is 3rd field: */
+ src_off += 2 * 4;
+ }
+
+ /* copy index_bias or start from draw params: */
+ ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
+ indirect->buffer, src_off, 1);
+
+ emit_const(ring, v, offset * 4, 0,
+ vertex_params_size, NULL, vertex_params_rsc);
+
+ pipe_resource_reference(&vertex_params_rsc, NULL);
+ } else {
+ emit_const(ring, v, offset * 4, 0,
+ vertex_params_size, vertex_params, NULL);
+ }
+
+ /* if needed, emit stream-out buffer addresses: */
+ if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
+ emit_tfbos(ctx, v, ring);
+ }
+}
+
+static inline void
+ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_draw_info *info)
+{
+ debug_assert(v->type == MESA_SHADER_VERTEX);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
+
+ /* emit driver params every time: */
+ if (info && ir3_needs_vs_driver_params(v)) {
+ ring_wfi(ctx->batch, ring);
+ ir3_emit_vs_driver_params(v, ring, ctx, info);
+ }
+}
+
+static inline void
+ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx)
+{
+ debug_assert(v->type == MESA_SHADER_FRAGMENT);
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
+}
+
+/* emit compute-shader consts: */
+static inline void
+ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
+ struct fd_context *ctx, const struct pipe_grid_info *info)
+{
+ debug_assert(gl_shader_stage_is_compute(v->type));
+
+ emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
+
+ /* emit compute-shader driver-params: */
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t offset = const_state->offsets.driver_param;
+ if (v->constlen > offset) {
+ ring_wfi(ctx->batch, ring);
+
+ if (info->indirect) {
+ struct pipe_resource *indirect = NULL;
+ unsigned indirect_offset;
+
+ /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
+ * to be aligned more strongly than 4 bytes. So in this case
+ * we need a temporary buffer to copy NumWorkGroups.xyz to.
+ *
+ * TODO if previous compute job is writing to info->indirect,
+ * we might need a WFI.. but since we currently flush for each
+ * compute job, we are probably ok for now.
+ */
+ if (info->indirect_offset & 0xf) {
+ indirect = pipe_buffer_create(&ctx->screen->base,
+ PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
+ 0x1000);
+ indirect_offset = 0;
+
+ ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
+ info->indirect_offset, 3);
+ } else {
+ pipe_resource_reference(&indirect, info->indirect);
+ indirect_offset = info->indirect_offset;
+ }
+
+ emit_const(ring, v, offset * 4, indirect_offset, 4, NULL, indirect);
+
+ pipe_resource_reference(&indirect, NULL);
+ } else {
+ uint32_t compute_params[IR3_DP_CS_COUNT] = {
+ [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
+ [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
+ [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
+ [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
+ [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
+ [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
+ };
+ uint32_t size = MIN2(const_state->num_driver_params,
+ v->constlen * 4 - offset * 4);
+
+ emit_const(ring, v, offset * 4, 0, size, compute_params, NULL);
+ }
+ }
+}
return shader;
}
-/* This has to reach into the fd_context a bit more than the rest of
- * ir3, but it needs to be aligned with the compiler, so both agree
- * on which const regs hold what. And the logic is identical between
- * a3xx/a4xx, the only difference is small details in the actual
- * CP_LOAD_STATE packets (which is handled inside the generation
- * specific ctx->emit_const(_bo)() fxns)
- */
-
-#include "freedreno_resource.h"
-
-static inline bool
-is_stateobj(struct fd_ringbuffer *ring)
-{
- /* XXX this is an ugly way to differentiate.. */
- return !!(ring->flags & FD_RINGBUFFER_STREAMING);
-}
-
-static inline void
-ring_wfi(struct fd_batch *batch, struct fd_ringbuffer *ring)
-{
- /* when we emit const state via ring (IB2) we need a WFI, but when
- * it is emit'd via stateobj, we don't
- */
- if (is_stateobj(ring))
- return;
-
- fd_wfi(batch, ring);
-}
-
-static void
-emit_const(struct fd_screen *screen, struct fd_ringbuffer *ring,
- const struct ir3_shader_variant *v, uint32_t dst_offset,
- uint32_t offset, uint32_t size,
- const void *user_buffer, struct pipe_resource *buffer)
-{
- assert(dst_offset + size <= v->constlen * 4);
-
- screen->emit_const(ring, v->type, dst_offset,
- offset, size, user_buffer, buffer);
-}
-
-/**
- * Indirectly calculates size of cmdstream needed for ir3_emit_user_consts().
- * Returns number of packets, and total size of all the payload.
- *
- * The value can be a worst-case, ie. some shader variants may not read all
- * consts, etc.
- *
- * Returns size in dwords.
- */
-void
-ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
- unsigned *packets, unsigned *size)
-{
- *packets = *size = 0;
-
- for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
- if (state->range[i].start < state->range[i].end) {
- *size += state->range[i].end - state->range[i].start;
- (*packets)++;
- }
- }
-}
-
-/**
- * Uploads sub-ranges of UBOs to the hardware's constant buffer (UBO access
- * outside of these ranges will be done using full UBO accesses in the
- * shader).
- */
-void
-ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
- struct ir3_ubo_analysis_state *state;
- state = &v->shader->ubo_state;
-
- for (unsigned i = 0; i < state->num_enabled; i++) {
- assert(!state->range[i].bindless);
- unsigned ubo = state->range[i].block;
- if (!(constbuf->enabled_mask & (1 << ubo)))
- continue;
- struct pipe_constant_buffer *cb = &constbuf->cb[ubo];
-
- uint32_t size = state->range[i].end - state->range[i].start;
- uint32_t offset = cb->buffer_offset + state->range[i].start;
-
- /* and even if the start of the const buffer is before
- * first_immediate, the end may not be:
- */
- size = MIN2(size, (16 * v->constlen) - state->range[i].offset);
-
- if (size == 0)
- continue;
-
- /* things should be aligned to vec4: */
- debug_assert((state->range[i].offset % 16) == 0);
- debug_assert((size % 16) == 0);
- debug_assert((offset % 16) == 0);
-
- emit_const(screen, ring, v, state->range[i].offset / 4,
- offset, size / 4, cb->user_buffer, cb->buffer);
- }
-}
-
-void
-ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.ubo;
- if (v->constlen > offset) {
- uint32_t params = const_state->num_ubos;
- uint32_t offsets[params];
- struct pipe_resource *prscs[params];
-
- for (uint32_t i = 0; i < params; i++) {
- const uint32_t index = i + 1; /* UBOs start at index 1 */
- struct pipe_constant_buffer *cb = &constbuf->cb[index];
- assert(!cb->user_buffer);
-
- if ((constbuf->enabled_mask & (1 << index)) && cb->buffer) {
- offsets[i] = cb->buffer_offset;
- prscs[i] = cb->buffer;
- } else {
- offsets[i] = 0;
- prscs[i] = NULL;
- }
- }
-
- assert(offset * 4 + params < v->constlen * 4);
-
- screen->emit_const_bo(ring, v->type, false, offset * 4, params, prscs, offsets);
- }
-}
-
-void
-ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.ssbo_sizes;
- if (v->constlen > offset) {
- uint32_t sizes[align(const_state->ssbo_size.count, 4)];
- unsigned mask = const_state->ssbo_size.mask;
-
- while (mask) {
- unsigned index = u_bit_scan(&mask);
- unsigned off = const_state->ssbo_size.off[index];
- sizes[off] = sb->sb[index].buffer_size;
- }
-
- emit_const(screen, ring, v, offset * 4,
- 0, ARRAY_SIZE(sizes), sizes, NULL);
- }
-}
-
-void
-ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.image_dims;
- if (v->constlen > offset) {
- uint32_t dims[align(const_state->image_dims.count, 4)];
- unsigned mask = const_state->image_dims.mask;
-
- while (mask) {
- struct pipe_image_view *img;
- struct fd_resource *rsc;
- unsigned index = u_bit_scan(&mask);
- unsigned off = const_state->image_dims.off[index];
-
- img = &si->si[index];
- rsc = fd_resource(img->resource);
-
- dims[off + 0] = util_format_get_blocksize(img->format);
- if (img->resource->target != PIPE_BUFFER) {
- struct fdl_slice *slice =
- fd_resource_slice(rsc, img->u.tex.level);
- /* note for 2d/cube/etc images, even if re-interpreted
- * as a different color format, the pixel size should
- * be the same, so use original dimensions for y and z
- * stride:
- */
- dims[off + 1] = slice->pitch;
- /* see corresponding logic in fd_resource_offset(): */
- if (rsc->layout.layer_first) {
- dims[off + 2] = rsc->layout.layer_size;
- } else {
- dims[off + 2] = slice->size0;
- }
- } else {
- /* For buffer-backed images, the log2 of the format's
- * bytes-per-pixel is placed on the 2nd slot. This is useful
- * when emitting image_size instructions, for which we need
- * to divide by bpp for image buffers. Since the bpp
- * can only be power-of-two, the division is implemented
- * as a SHR, and for that it is handy to have the log2 of
- * bpp as a constant. (log2 = first-set-bit - 1)
- */
- dims[off + 1] = ffs(dims[off + 0]) - 1;
- }
- }
- uint32_t size = MIN2(ARRAY_SIZE(dims), v->constlen * 4 - offset * 4);
-
- emit_const(screen, ring, v, offset * 4, 0, size, dims, NULL);
- }
-}
-
-void
-ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t base = const_state->offsets.immediate;
- int size = const_state->immediates_count;
-
- /* truncate size to avoid writing constants that shader
- * does not use:
- */
- size = MIN2(size + base, v->constlen) - base;
-
- /* convert out of vec4: */
- base *= 4;
- size *= 4;
-
- if (size > 0) {
- emit_const(screen, ring, v, base,
- 0, size, const_state->immediates[0].val, NULL);
- }
-}
-
-void
-ir3_emit_link_map(struct fd_screen *screen,
- const struct ir3_shader_variant *producer,
- const struct ir3_shader_variant *v, struct fd_ringbuffer *ring)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t base = const_state->offsets.primitive_map;
- uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
-
- num_loc = ir3_link_geometry_stages(producer, v, patch_locs);
-
- int size = DIV_ROUND_UP(num_loc, 4);
-
- /* truncate size to avoid writing constants that shader
- * does not use:
- */
- size = MIN2(size + base, v->constlen) - base;
-
- /* convert out of vec4: */
- base *= 4;
- size *= 4;
-
- if (size > 0)
- emit_const(screen, ring, v, base, 0, size, patch_locs, NULL);
-}
-
-/* emit stream-out buffers: */
-static void
-emit_tfbos(struct fd_context *ctx, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring)
-{
- /* streamout addresses after driver-params: */
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.tfbo;
- if (v->constlen > offset) {
- struct fd_streamout_stateobj *so = &ctx->streamout;
- struct ir3_stream_output_info *info = &v->shader->stream_output;
- uint32_t params = 4;
- uint32_t offsets[params];
- struct pipe_resource *prscs[params];
-
- for (uint32_t i = 0; i < params; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
-
- if (target) {
- offsets[i] = (so->offsets[i] * info->stride[i] * 4) +
- target->buffer_offset;
- prscs[i] = target->buffer;
- } else {
- offsets[i] = 0;
- prscs[i] = NULL;
- }
- }
-
- assert(offset * 4 + params < v->constlen * 4);
-
- ctx->screen->emit_const_bo(ring, v->type, true, offset * 4, params, prscs, offsets);
- }
-}
-
-static uint32_t
-max_tf_vtx(struct fd_context *ctx, const struct ir3_shader_variant *v)
-{
- struct fd_streamout_stateobj *so = &ctx->streamout;
- struct ir3_stream_output_info *info = &v->shader->stream_output;
- uint32_t maxvtxcnt = 0x7fffffff;
-
- if (ctx->screen->gpu_id >= 500)
- return 0;
- if (v->binning_pass)
- return 0;
- if (v->shader->stream_output.num_outputs == 0)
- return 0;
- if (so->num_targets == 0)
- return 0;
-
- /* offset to write to is:
- *
- * total_vtxcnt = vtxcnt + offsets[i]
- * offset = total_vtxcnt * stride[i]
- *
- * offset = vtxcnt * stride[i] ; calculated in shader
- * + offsets[i] * stride[i] ; calculated at emit_tfbos()
- *
- * assuming for each vtx, each target buffer will have data written
- * up to 'offset + stride[i]', that leaves maxvtxcnt as:
- *
- * buffer_size = (maxvtxcnt * stride[i]) + stride[i]
- * maxvtxcnt = (buffer_size - stride[i]) / stride[i]
- *
- * but shader is actually doing a less-than (rather than less-than-
- * equal) check, so we can drop the -stride[i].
- *
- * TODO is assumption about `offset + stride[i]` legit?
- */
- for (unsigned i = 0; i < so->num_targets; i++) {
- struct pipe_stream_output_target *target = so->targets[i];
- unsigned stride = info->stride[i] * 4; /* convert dwords->bytes */
- if (target) {
- uint32_t max = target->buffer_size / stride;
- maxvtxcnt = MIN2(maxvtxcnt, max);
- }
- }
-
- return maxvtxcnt;
-}
-
-static void
-emit_common_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, enum pipe_shader_type t)
-{
- enum fd_dirty_shader_state dirty = ctx->dirty_shader[t];
-
- /* When we use CP_SET_DRAW_STATE objects to emit constant state,
- * if we emit any of it we need to emit all. This is because
- * we are using the same state-group-id each time for uniform
- * state, and if previous update is never evaluated (due to no
- * visible primitives in the current tile) then the new stateobj
- * completely replaces the old one.
- *
- * Possibly if we split up different parts of the const state to
- * different state-objects we could avoid this.
- */
- if (dirty && is_stateobj(ring))
- dirty = ~0;
-
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
- struct fd_constbuf_stateobj *constbuf;
- bool shader_dirty;
-
- constbuf = &ctx->constbuf[t];
- shader_dirty = !!(dirty & FD_DIRTY_SHADER_PROG);
-
- ring_wfi(ctx->batch, ring);
-
- ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
- ir3_emit_ubos(ctx->screen, v, ring, constbuf);
- if (shader_dirty)
- ir3_emit_immediates(ctx->screen, v, ring);
- }
-
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_SSBO)) {
- struct fd_shaderbuf_stateobj *sb = &ctx->shaderbuf[t];
- ring_wfi(ctx->batch, ring);
- ir3_emit_ssbo_sizes(ctx->screen, v, ring, sb);
- }
-
- if (dirty & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_IMAGE)) {
- struct fd_shaderimg_stateobj *si = &ctx->shaderimg[t];
- ring_wfi(ctx->batch, ring);
- ir3_emit_image_dims(ctx->screen, v, ring, si);
- }
-}
-
-void
-ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_context *ctx,
- const struct pipe_draw_info *info)
-{
- debug_assert(ir3_needs_vs_driver_params(v));
-
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.driver_param;
- uint32_t vertex_params[IR3_DP_VS_COUNT] = {
- [IR3_DP_VTXID_BASE] = info->index_size ?
- info->index_bias : info->start,
- [IR3_DP_VTXCNT_MAX] = max_tf_vtx(ctx, v),
- };
- /* if no user-clip-planes, we don't need to emit the
- * entire thing:
- */
- uint32_t vertex_params_size = 4;
-
- if (v->key.ucp_enables) {
- struct pipe_clip_state *ucp = &ctx->ucp;
- unsigned pos = IR3_DP_UCP0_X;
- for (unsigned i = 0; pos <= IR3_DP_UCP7_W; i++) {
- for (unsigned j = 0; j < 4; j++) {
- vertex_params[pos] = fui(ucp->ucp[i][j]);
- pos++;
- }
- }
- vertex_params_size = ARRAY_SIZE(vertex_params);
- }
-
- vertex_params_size = MAX2(vertex_params_size, const_state->num_driver_params);
-
- bool needs_vtxid_base =
- ir3_find_sysval_regid(v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) != regid(63, 0);
-
- /* for indirect draw, we need to copy VTXID_BASE from
- * indirect-draw parameters buffer.. which is annoying
- * and means we can't easily emit these consts in cmd
- * stream so need to copy them to bo.
- */
- if (info->indirect && needs_vtxid_base) {
- struct pipe_draw_indirect_info *indirect = info->indirect;
- struct pipe_resource *vertex_params_rsc =
- pipe_buffer_create(&ctx->screen->base,
- PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM,
- vertex_params_size * 4);
- unsigned src_off = info->indirect->offset;;
- void *ptr;
-
- ptr = fd_bo_map(fd_resource(vertex_params_rsc)->bo);
- memcpy(ptr, vertex_params, vertex_params_size * 4);
-
- if (info->index_size) {
- /* indexed draw, index_bias is 4th field: */
- src_off += 3 * 4;
- } else {
- /* non-indexed draw, start is 3rd field: */
- src_off += 2 * 4;
- }
-
- /* copy index_bias or start from draw params: */
- ctx->screen->mem_to_mem(ring, vertex_params_rsc, 0,
- indirect->buffer, src_off, 1);
-
- emit_const(ctx->screen, ring, v, offset * 4, 0,
- vertex_params_size, NULL, vertex_params_rsc);
-
- pipe_resource_reference(&vertex_params_rsc, NULL);
- } else {
- emit_const(ctx->screen, ring, v, offset * 4, 0,
- vertex_params_size, vertex_params, NULL);
- }
-
- /* if needed, emit stream-out buffer addresses: */
- if (vertex_params[IR3_DP_VTXCNT_MAX] > 0) {
- emit_tfbos(ctx, v, ring);
- }
-}
-
-void
-ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_draw_info *info)
-{
- debug_assert(v->type == MESA_SHADER_VERTEX);
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_VERTEX);
-
- /* emit driver params every time: */
- if (info && ir3_needs_vs_driver_params(v)) {
- ring_wfi(ctx->batch, ring);
- ir3_emit_vs_driver_params(v, ring, ctx, info);
- }
-}
-
-void
-ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx)
-{
- debug_assert(v->type == MESA_SHADER_FRAGMENT);
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_FRAGMENT);
-}
-
-/* emit compute-shader consts: */
-void
-ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_grid_info *info)
-{
- debug_assert(gl_shader_stage_is_compute(v->type));
-
- emit_common_consts(v, ring, ctx, PIPE_SHADER_COMPUTE);
-
- /* emit compute-shader driver-params: */
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.driver_param;
- if (v->constlen > offset) {
- ring_wfi(ctx->batch, ring);
-
- if (info->indirect) {
- struct pipe_resource *indirect = NULL;
- unsigned indirect_offset;
-
- /* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
- * to be aligned more strongly than 4 bytes. So in this case
- * we need a temporary buffer to copy NumWorkGroups.xyz to.
- *
- * TODO if previous compute job is writing to info->indirect,
- * we might need a WFI.. but since we currently flush for each
- * compute job, we are probably ok for now.
- */
- if (info->indirect_offset & 0xf) {
- indirect = pipe_buffer_create(&ctx->screen->base,
- PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
- 0x1000);
- indirect_offset = 0;
-
- ctx->screen->mem_to_mem(ring, indirect, 0, info->indirect,
- info->indirect_offset, 3);
- } else {
- pipe_resource_reference(&indirect, info->indirect);
- indirect_offset = info->indirect_offset;
- }
-
- emit_const(ctx->screen, ring, v, offset * 4,
- indirect_offset, 4, NULL, indirect);
-
- pipe_resource_reference(&indirect, NULL);
- } else {
- uint32_t compute_params[IR3_DP_CS_COUNT] = {
- [IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
- [IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
- [IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
- [IR3_DP_LOCAL_GROUP_SIZE_X] = info->block[0],
- [IR3_DP_LOCAL_GROUP_SIZE_Y] = info->block[1],
- [IR3_DP_LOCAL_GROUP_SIZE_Z] = info->block[2],
- };
- uint32_t size = MIN2(const_state->num_driver_params,
- v->constlen * 4 - offset * 4);
-
- emit_const(ctx->screen, ring, v, offset * 4, 0, size,
- compute_params, NULL);
- }
- }
-}
-
static void *
ir3_shader_state_create(struct pipe_context *pctx, const struct pipe_shader_state *cso)
{
struct ir3_shader_key key, bool binning_pass,
struct pipe_debug_callback *debug);
-struct fd_ringbuffer;
-struct fd_context;
-struct fd_screen;
-struct fd_constbuf_stateobj;
-struct fd_shaderbuf_stateobj;
-struct fd_shaderimg_stateobj;
-
-void ir3_user_consts_size(struct ir3_ubo_analysis_state *state,
- unsigned *packets, unsigned *size);
-void ir3_emit_user_consts(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
-void ir3_emit_ubos(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_constbuf_stateobj *constbuf);
-void ir3_emit_ssbo_sizes(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderbuf_stateobj *sb);
-void ir3_emit_image_dims(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_shaderimg_stateobj *si);
-void ir3_emit_immediates(struct fd_screen *screen, const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring);
-void ir3_emit_link_map(struct fd_screen *screen,
- const struct ir3_shader_variant *producer,
- const struct ir3_shader_variant *v, struct fd_ringbuffer *ring);
-
-static inline bool
-ir3_needs_vs_driver_params(const struct ir3_shader_variant *v)
-{
- const struct ir3_const_state *const_state = &v->shader->const_state;
- uint32_t offset = const_state->offsets.driver_param;
-
- return v->constlen > offset;
-}
-
-void ir3_emit_vs_driver_params(const struct ir3_shader_variant *v,
- struct fd_ringbuffer *ring, struct fd_context *ctx,
- const struct pipe_draw_info *info);
-void ir3_emit_vs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_draw_info *info);
-void ir3_emit_fs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx);
-void ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *ring,
- struct fd_context *ctx, const struct pipe_grid_info *info);
-
void ir3_prog_init(struct pipe_context *pctx);
#endif /* IR3_GALLIUM_H_ */
'a6xx/fd6_zsa.h',
'ir3/ir3_cache.c',
'ir3/ir3_cache.h',
+ 'ir3/ir3_const.h',
'ir3/ir3_gallium.c',
'ir3/ir3_gallium.h',
)