#include "main/bufferobj.h"
#include "main/context.h"
#include "main/formats.h"
+#include "main/glformats.h"
#include "main/image.h"
#include "main/pbo.h"
#include "main/renderbuffer.h"
DBG("%s - DONE\n", __func__);
}
+static void
+flush_astc_denorms(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ struct compressed_pixelstore store;
+ _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat,
+ width, height, depth,
+ &ctx->Unpack, &store);
+
+ for (int slice = 0; slice < store.CopySlices; slice++) {
+
+ /* Map dest texture buffer */
+ GLubyte *dstMap;
+ GLint dstRowStride;
+ ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset,
+ xoffset, yoffset, width, height,
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
+ &dstMap, &dstRowStride);
+ if (!dstMap)
+ continue;
+
+ for (int i = 0; i < store.CopyRowsPerSlice; i++) {
+
+ /* An ASTC block is stored in little endian mode. The byte that
+ * contains bits 0..7 is stored at the lower address in memory.
+ */
+ struct astc_void_extent {
+ uint16_t header : 12;
+ uint16_t dontcare[3];
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+ } *blocks = (struct astc_void_extent*) dstMap;
+
+ /* Iterate over every copied block in the row */
+ for (int j = 0; j < store.CopyBytesPerRow / 16; j++) {
+
+ /* Check if the header matches that of an LDR void-extent block */
+ if (blocks[j].header == 0xDFC) {
+
+ /* Flush UNORM16 values that would be denormalized */
+ if (blocks[j].A < 4) blocks[j].A = 0;
+ if (blocks[j].B < 4) blocks[j].B = 0;
+ if (blocks[j].G < 4) blocks[j].G = 0;
+ if (blocks[j].R < 4) blocks[j].R = 0;
+ }
+ }
+
+ dstMap += dstRowStride;
+ }
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset);
+ }
+}
+
+
+static void
+intelCompressedTexSubImage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_image *texImage,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ /* Upload the compressed data blocks */
+ _mesa_store_compressed_texsubimage(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, imageSize, data);
+
+ /* Fix up copied ASTC blocks if necessary */
+ GLenum gl_format = _mesa_compressed_format_to_glenum(ctx,
+ texImage->TexFormat);
+ bool is_linear_astc = _mesa_is_astc_format(gl_format) &&
+ !_mesa_is_srgb_format(gl_format);
+ struct brw_context *brw = (struct brw_context*) ctx;
+ if (brw->gen == 9 && is_linear_astc)
+ flush_astc_denorms(ctx, dims, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth);
+}
+
void
intelInitTextureImageFuncs(struct dd_function_table *functions)
{
functions->TexImage = intelTexImage;
+ functions->CompressedTexSubImage = intelCompressedTexSubImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
functions->GetTexSubImage = intel_get_tex_sub_image;