-/* $Id: drawpix.c,v 1.9 1999/11/24 18:48:31 brianp Exp $ */
+/* $Id: drawpix.c,v 1.10 1999/11/26 16:27:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* Fragment depth values */
- if (ctx->Depth.Test) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;
for (i = 0; i < drawWidth; i++) {
return;
/* Fragment depth values */
- if (ctx->Depth.Test) {
+ if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
GLint i;