#include "intel_batchbuffer.h"
#include "intel_buffer_objects.h"
-static const GLuint double_types[5] = {
+static const GLuint double_types_float[5] = {
0,
BRW_SURFACEFORMAT_R64_FLOAT,
BRW_SURFACEFORMAT_R64G64_FLOAT,
BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
};
+static const GLuint double_types_passthru[5] = {
+ 0,
+ BRW_SURFACEFORMAT_R64_PASSTHRU,
+ BRW_SURFACEFORMAT_R64G64_PASSTHRU,
+ BRW_SURFACEFORMAT_R64G64B64_PASSTHRU,
+ BRW_SURFACEFORMAT_R64G64B64A64_PASSTHRU
+};
+
static const GLuint float_types[5] = {
0,
BRW_SURFACEFORMAT_R32_FLOAT,
BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
};
+static GLuint
+double_types(struct brw_context *brw,
+ int size,
+ GLboolean doubles)
+{
+ /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
+ * "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
+ * 64-bit components are stored in the URB without any conversion."
+ * Also included on BDW PRM, Volume 7, page 470, table "Source Element
+ * Formats Supported in VF Unit"
+ * Previous PRMs don't include those references.
+ */
+ return (brw->gen >= 8 && doubles
+ ? double_types_passthru[size]
+ : double_types_float[size]);
+}
/**
* Given vertex array type/size/format/normalized info, return
return BRW_SURFACEFORMAT_R11G11B10_FLOAT;
} else if (glarray->Normalized) {
switch (glarray->Type) {
- case GL_DOUBLE: return double_types[size];
+ case GL_DOUBLE: return double_types(brw, size, glarray->Doubles);
case GL_FLOAT: return float_types[size];
case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_norm[size];
}
assert(glarray->Format == GL_RGBA); /* sanity check */
switch (glarray->Type) {
- case GL_DOUBLE: return double_types[size];
+ case GL_DOUBLE: return double_types(brw, size, glarray->Doubles);
case GL_FLOAT: return float_types[size];
case GL_HALF_FLOAT: return half_float_types[size];
case GL_INT: return int_types_scale[size];