+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
-/* This code is a prototype of what a passhthrough vertex shader might
- * look like.
- *
- * Probably the best approach for us is to do:
- * - vertex fetch
- * - vertex shader
- * - cliptest / viewport transform
- *
- * in one step, then examine the clipOrMask & choose between two paths:
- *
- * Either:
- * - build primitive headers
- * - clip and the primitive path
- * - build clipped vertex buffers,
- * - vertex-emit to vbuf buffers
- *
- * Or, if no clipping:
- * - vertex-emit directly to vbuf buffers
- *
- * But when bypass clipping is enabled, we just take the latter
- * choice. If (some new) passthrough-vertex-shader flag is also set,
- * the pipeline degenerates to:
- *
- * - vertex fetch
- * - vertex emit to vbuf buffers
- *
- * Which is what is prototyped here.
- */
-#include "pipe/p_util.h"
-#include "draw/draw_context.h"
-#include "draw/draw_private.h"
-#include "draw/draw_vbuf.h"
-#include "draw/draw_vertex.h"
-
-
-/**
- * General-purpose fetch from user's vertex arrays, emit to driver's
- * vertex buffer.
- *
- * XXX this is totally temporary.
- */
-static void
-fetch_store_general( struct draw_context *draw,
- float *out,
- unsigned start,
- unsigned count )
-{
- const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render);
- const unsigned nr_attrs = vinfo->num_attribs;
- uint i, j;
-
- const unsigned *pitch = draw->vertex_fetch.pitch;
- const ubyte **src = draw->vertex_fetch.src_ptr;
-
- for (i = start; i < start + count; i++) {
- for (j = 0; j < nr_attrs; j++) {
- /* vinfo->src_index is the output of the vertex shader
- * matching this hw-vertex component.
- *
- * In passthrough, we require a 1:1 mapping between vertex
- * shader outputs and inputs, which in turn correspond to
- * vertex elements in the state. So, this is the vertex
- * element we're interested in...
- */
- const uint jj = vinfo->src_index[j];
- const enum pipe_format srcFormat = draw->vertex_element[jj].src_format;
- const ubyte *from = src[jj] + i * pitch[jj];
- float attrib[4];
-
- /* Except... When we're not. Two cases EMIT_HEADER &
- * EMIT_1F_PSIZE don't consume an input. Should have some
- * method for indicating this, or change the logic here
- * somewhat so it doesn't matter.
- *
- * Just hack this up now, do something better about it later.
- */
- if (vinfo->emit[j] == EMIT_HEADER) {
- memset(out, 0, sizeof(struct vertex_header));
- out += sizeof(struct vertex_header) / 4;
- continue;
- }
- else if (vinfo->emit[j] == EMIT_1F_PSIZE) {
- out[0] = 1.0; /* xxx */
- out += 1;
- continue;
- }
-
-
- /* The normal fetch/emit code:
- */
- switch (srcFormat) {
- case PIPE_FORMAT_B8G8R8A8_UNORM:
- {
- ubyte *ub = (ubyte *) from;
- attrib[2] = UBYTE_TO_FLOAT(ub[0]);
- attrib[1] = UBYTE_TO_FLOAT(ub[1]);
- attrib[0] = UBYTE_TO_FLOAT(ub[2]);
- attrib[3] = UBYTE_TO_FLOAT(ub[3]);
- }
- break;
- case PIPE_FORMAT_R32G32B32A32_FLOAT:
- {
- float *f = (float *) from;
- attrib[0] = f[0];
- attrib[1] = f[1];
- attrib[2] = f[2];
- attrib[3] = f[3];
- }
- break;
- case PIPE_FORMAT_R32G32B32_FLOAT:
- {
- float *f = (float *) from;
- attrib[0] = f[0];
- attrib[1] = f[1];
- attrib[2] = f[2];
- attrib[3] = 1.0;
- }
- break;
- case PIPE_FORMAT_R32G32_FLOAT:
- {
- float *f = (float *) from;
- attrib[0] = f[0];
- attrib[1] = f[1];
- attrib[2] = 0.0;
- attrib[3] = 1.0;
- }
- break;
- case PIPE_FORMAT_R32_FLOAT:
- {
- float *f = (float *) from;
- attrib[0] = f[0];
- attrib[1] = 0.0;
- attrib[2] = 0.0;
- attrib[3] = 1.0;
- }
- break;
- default:
- assert(0);
- }
-
- debug_printf("attrib %d: %f %f %f %f\n", j,
- attrib[0], attrib[1], attrib[2], attrib[3]);
-
- switch (vinfo->emit[j]) {
- case EMIT_1F:
- out[0] = attrib[0];
- out += 1;
- break;
- case EMIT_2F:
- out[0] = attrib[0];
- out[1] = attrib[1];
- out += 2;
- break;
- case EMIT_4F:
- out[0] = attrib[0];
- out[1] = attrib[1];
- out[2] = attrib[2];
- out[3] = attrib[3];
- out += 4;
- break;
- default:
- assert(0);
- }
- }
- debug_printf("\n");
- }
-}
-
-
-
-static boolean update_shader( struct draw_context *draw )
-{
- const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render);
-
- unsigned nr_attrs = vinfo->num_attribs;
- unsigned i;
-
- for (i = 0; i < nr_attrs; i++) {
- unsigned buf = draw->vertex_element[i].vertex_buffer_index;
-
- draw->vertex_fetch.src_ptr[i] = (const ubyte *) draw->user.vbuffer[buf] +
- draw->vertex_buffer[buf].buffer_offset +
- draw->vertex_element[i].src_offset;
-
- draw->vertex_fetch.pitch[i] = draw->vertex_buffer[buf].pitch;
- draw->vertex_fetch.fetch[i] = NULL;
- }
-
- draw->vertex_fetch.nr_attrs = nr_attrs;
- draw->vertex_fetch.fetch_func = NULL;
- draw->vertex_fetch.pt_fetch = NULL;
-
- draw->pt.hw_vertex_size = vinfo->size * 4;
-
- draw->vertex_fetch.pt_fetch = fetch_store_general;
- return TRUE;
-}
-
-
-
-
-static boolean split_prim_inplace(unsigned prim, unsigned *first, unsigned *incr)
-{
- switch (prim) {
- case PIPE_PRIM_POINTS:
- *first = 1;
- *incr = 1;
- return TRUE;
- case PIPE_PRIM_LINES:
- *first = 2;
- *incr = 2;
- return TRUE;
- case PIPE_PRIM_LINE_STRIP:
- *first = 2;
- *incr = 1;
- return TRUE;
- case PIPE_PRIM_TRIANGLES:
- *first = 3;
- *incr = 3;
- return TRUE;
- case PIPE_PRIM_TRIANGLE_STRIP:
- *first = 3;
- *incr = 1;
- return TRUE;
- case PIPE_PRIM_QUADS:
- *first = 4;
- *incr = 4;
- return TRUE;
- case PIPE_PRIM_QUAD_STRIP:
- *first = 4;
- *incr = 2;
- return TRUE;
- default:
- *first = 0;
- *incr = 1; /* set to one so that count % incr works */
- return FALSE;
- }
-}
-
-
-
-static boolean set_prim( struct draw_context *draw,
- unsigned prim,
- unsigned count )
-{
- assert(!draw->user.elts);
-
- switch (prim) {
- case PIPE_PRIM_LINE_LOOP:
- if (count > 1024)
- return FALSE;
- return draw->render->set_primitive( draw->render, PIPE_PRIM_LINE_STRIP );
-
- case PIPE_PRIM_TRIANGLE_FAN:
- case PIPE_PRIM_POLYGON:
- if (count > 1024)
- return FALSE;
- return draw->render->set_primitive( draw->render, prim );
-
- case PIPE_PRIM_QUADS:
- case PIPE_PRIM_QUAD_STRIP:
- return draw->render->set_primitive( draw->render, PIPE_PRIM_TRIANGLES );
-
- default:
- return draw->render->set_primitive( draw->render, prim );
- break;
- }
-
- return TRUE;
-}
-
-
-
-#define INDEX(i) (start + (i))
-static void pt_draw_arrays( struct draw_context *draw,
- unsigned start,
- unsigned length )
-{
- ushort *tmp = NULL;
- unsigned i, j;
-
- switch (draw->pt.prim) {
- case PIPE_PRIM_LINE_LOOP:
- tmp = MALLOC( sizeof(ushort) * (length + 1) );
-
- for (i = 0; i < length; i++)
- tmp[i] = INDEX(i);
- tmp[length] = 0;
-
- draw->render->draw( draw->render,
- tmp,
- length+1 );
- break;
-
-
- case PIPE_PRIM_QUAD_STRIP:
- tmp = MALLOC( sizeof(ushort) * (length / 2 * 6) );
-
- for (j = i = 0; i + 3 < length; i += 2, j += 6) {
- tmp[j+0] = INDEX(i+0);
- tmp[j+1] = INDEX(i+1);
- tmp[j+2] = INDEX(i+3);
-
- tmp[j+3] = INDEX(i+2);
- tmp[j+4] = INDEX(i+0);
- tmp[j+5] = INDEX(i+3);
- }
-
- if (j)
- draw->render->draw( draw->render, tmp, j );
- break;
-
- case PIPE_PRIM_QUADS:
- tmp = MALLOC( sizeof(int) * (length / 4 * 6) );
-
- for (j = i = 0; i + 3 < length; i += 4, j += 6) {
- tmp[j+0] = INDEX(i+0);
- tmp[j+1] = INDEX(i+1);
- tmp[j+2] = INDEX(i+3);
-
- tmp[j+3] = INDEX(i+1);
- tmp[j+4] = INDEX(i+2);
- tmp[j+5] = INDEX(i+3);
- }
-
- if (j)
- draw->render->draw( draw->render, tmp, j );
- break;
-
- default:
- draw->render->draw_arrays( draw->render,
- start,
- length );
- break;
- }
-
- if (tmp)
- FREE(tmp);
-}
-
-
-
-static boolean do_draw( struct draw_context *draw,
- unsigned start, unsigned count )
-{
- float *hw_verts =
- draw->render->allocate_vertices( draw->render,
- (ushort)draw->pt.hw_vertex_size,
- (ushort)count );
-
- if (!hw_verts)
- return FALSE;
-
- /* Single routine to fetch vertices and emit HW verts.
- */
- draw->vertex_fetch.pt_fetch( draw,
- hw_verts,
- start, count );
-
- /* Draw arrays path to avoid re-emitting index list again and
- * again.
- */
- pt_draw_arrays( draw,
- 0,
- count );
-
-
- draw->render->release_vertices( draw->render,
- hw_verts,
- draw->pt.hw_vertex_size,
- count );
-
- return TRUE;
-}
-
-
-boolean
-draw_passthrough_arrays(struct draw_context *draw,
- unsigned prim,
- unsigned start,
- unsigned count)
-{
- unsigned i = 0;
- unsigned first, incr;
-
- //debug_printf("%s prim %d start %d count %d\n", __FUNCTION__, prim, start, count);
-
- split_prim_inplace(prim, &first, &incr);
-
- count -= (count - first) % incr;
-
- debug_printf("%s %d %d %d\n", __FUNCTION__, prim, start, count);
-
- if (draw_need_pipeline(draw, prim))
- return FALSE;
-
- debug_printf("%s AAA\n", __FUNCTION__);
-
- if (!set_prim(draw, prim, count))
- return FALSE;
-
- /* XXX: need a single value that reflects the most recent call to
- * driver->set_primitive:
- */
- draw->pt.prim = prim;
-
- debug_printf("%s BBB\n", __FUNCTION__);
-
- if (!update_shader(draw))
- return FALSE;
-
- debug_printf("%s CCC\n", __FUNCTION__);
-
- /* Chop this up into bite-sized pieces that a driver should be able
- * to devour -- problem is we don't have a quick way to query the
- * driver on the maximum size for this chunk in the current state.
- */
- while (i + first <= count) {
- int nr = MIN2( count - i, 1024 );
-
- /* snap to prim boundary
- */
- nr -= (nr - first) % incr;
-
- if (!do_draw( draw, start + i, nr )) {
- assert(0);
- return FALSE;
- }
-
- /* increment allowing for repeated vertices
- */
- i += nr - (first - incr);
- }
-
-
- debug_printf("%s DONE\n", __FUNCTION__);
- return TRUE;
-}
-
-