src_reg
sample_mask_reg() const
{
- assert(shader->stage != MESA_SHADER_FRAGMENT ||
- group() + dispatch_width() <= 16);
if (shader->stage != MESA_SHADER_FRAGMENT) {
return brw_imm_d(0xffffffff);
} else if (brw_wm_prog_data(shader->stage_prog_data)->uses_kill) {
return brw_flag_reg(0, 1);
} else {
- return retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD);
+ assert(shader->devinfo->gen >= 6 && dispatch_width() <= 16);
+ return retype(brw_vec1_grf((_group >= 16 ? 2 : 1), 7),
+ BRW_REGISTER_TYPE_UD);
}
}