/**
- * Create a texture which represents a bitmap image.
+ * Copy user-provide bitmap bits into texture buffer, expanding
+ * bits into texels.
+ * "On" bits will set texels to 0xff.
+ * "Off" bits will not modify texels.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
*/
-static struct pipe_texture *
-make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+static void
+unpack_bitmap(struct st_context *st,
+ GLint px, GLint py, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ ubyte *destBuffer, uint destStride)
{
- struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *surface;
- ubyte *dest;
- struct pipe_texture *pt;
- int row, col;
-
- /* PBO source... */
- bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
- if (!bitmap) {
- return NULL;
- }
+ GLint row, col;
- /**
- * Create texture to hold bitmap pattern.
- */
- pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
- 0, width, height, 1, 0);
- if (!pt) {
- _mesa_unmap_bitmap_pbo(ctx, unpack);
- return NULL;
- }
-
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
-
- /* map texture surface */
- dest = pipe_surface_map(surface);
-
- /* Put image into texture surface.
- * Note that the image is actually going to be upside down in
- * the texture. We deal with that with texcoords.
- */
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
for (row = 0; row < height; row++) {
const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
- ubyte *destRow = dest + row * surface->pitch;
if (unpack->LsbFirst) {
/* Lsb first */
GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
for (col = 0; col < width; col++) {
- /* set texel to 255 if bit is set */
- destRow[col] = (*src & mask) ? 0x0 : 0xff;
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
if (mask == 128U) {
src++;
GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
for (col = 0; col < width; col++) {
- /* set texel to 255 if bit is set */
- destRow[col] =(*src & mask) ? 0x0 : 0xff;
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
if (mask == 1U) {
src++;
} /* row */
+#undef SET_PIXEL
+}
+
+
+/**
+ * Create a texture which represents a bitmap image.
+ */
+static struct pipe_texture *
+make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ ubyte *dest;
+ struct pipe_texture *pt;
+
+ /* PBO source... */
+ bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
+ /**
+ * Create texture to hold bitmap pattern.
+ */
+ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
+ 0, width, height, 1, 0);
+ if (!pt) {
+ _mesa_unmap_bitmap_pbo(ctx, unpack);
+ return NULL;
+ }
+
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
+
+ /* map texture surface */
+ dest = pipe_surface_map(surface);
+
+ /* Put image into texture surface */
+ memset(dest, 0xff, height * surface->pitch);
+ unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
+ dest, surface->pitch);
+
_mesa_unmap_bitmap_pbo(ctx, unpack);
/* Release surface */
const GLubyte *bitmap )
{
struct bitmap_cache *cache = st->bitmap.cache;
- int row, col;
int px = -999, py;
if (width > BITMAP_CACHE_WIDTH ||
if (y + height > cache->ymax)
cache->ymax = y + height;
- /* XXX try to combine this code with code in make_bitmap_texture() */
-#define SET_PIXEL(COL, ROW) \
- cache->buffer[(py + (ROW)) * BITMAP_CACHE_WIDTH + px + (COL)] = 0x0;
-
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
- bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
-
- if (unpack->LsbFirst) {
- /* Lsb first */
- GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 1)
- src++;
- }
- else {
- /* Msb first */
- GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col = 0; col < width; col++) {
-
- if (*src & mask) {
- SET_PIXEL(col, row);
- }
-
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
-
- /* get ready for next row */
- if (mask != 128)
- src++;
- }
-
- } /* row */
+ unpack_bitmap(st, px, py, width, height, unpack, bitmap,
+ cache->buffer, BITMAP_CACHE_WIDTH);
return GL_TRUE; /* accumulated */
}