mesa: clean up #includes in shaderapi.c
authorBrian Paul <brianp@vmware.com>
Sun, 27 Sep 2015 02:22:21 +0000 (20:22 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 29 Sep 2015 17:51:56 +0000 (11:51 -0600)
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/mesa/main/shaderapi.c

index 418121dcb991adbd725091f3db23ca16054969d3..82a1ec371303cb88c2dabc831cb3a260f137a848 100644 (file)
@@ -37,6 +37,7 @@
  */
 
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/dispatch.h"
 #include "main/shaderobj.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir.h"
+#include "glsl/ir_uniform.h"
+#include "glsl/program.h"
 #include "program/program.h"
 #include "program/prog_print.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
 #include "util/hash_table.h"
 #include "util/mesa-sha1.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir.h"
-#include "../glsl/ir_uniform.h"
-#include "../glsl/program.h"
 
 
 /**