-/* $Id: texobj.c,v 1.5 2000/07/19 23:57:24 brianp Exp $ */
+/* $Id: texobj.c,v 1.6 2002/01/04 21:05:57 brianp Exp $ */
/*
* Example of using the 1.1 texture object functions.
* Brian Paul June 1996 This file is in the public domain.
*/
+#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
+ assert(glIsTexture(TexObj[0]));
#endif
}
else {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
+ assert(glIsTexture(TexObj[1]));
#endif
+ assert(!glIsTexture(TexObj[1] + 999));
}
else {
glNewList( TexObj[1], GL_COMPILE );