texture_dirty(rb->TexImage->TexObject);
}
+static int
+validate_format_bpp(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_Z24_S8:
+ return 32;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_Z16:
+ return 16;
+ default:
+ return 0;
+ }
+}
+
+static void
+nouveau_check_framebuffer_complete(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ struct gl_renderbuffer_attachment *color =
+ &fb->Attachment[BUFFER_COLOR0];
+ struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ int color_bpp = 0, zeta_bpp;
+
+ if (color->Type == GL_TEXTURE) {
+ color_bpp = validate_format_bpp(
+ color->Renderbuffer->TexImage->TexFormat);
+ if (!color_bpp)
+ goto err;
+ }
+
+ if (depth->Type == GL_TEXTURE) {
+ zeta_bpp = validate_format_bpp(
+ depth->Renderbuffer->TexImage->TexFormat);
+ if (!zeta_bpp)
+ goto err;
+ /* NV04/NV05 requires same bpp-ness for color/zeta */
+ if (context_chipset(ctx) < 0x10 &&
+ color_bpp && color_bpp != zeta_bpp)
+ goto err;
+ }
+
+ return;
+err:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+}
+
void
nouveau_fbo_functions_init(struct dd_function_table *functions)
{
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;
functions->FinishRenderTexture = nouveau_finish_render_texture;
+ functions->ValidateFramebuffer = nouveau_check_framebuffer_complete;
}