Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
params.x1 = x1;
params.y1 = y1;
+ if (ISL_DEV_GEN(batch->blorp->isl_dev) == 6) {
+ /* For some reason, Sandy Bridge gets occlusion queries wrong if we
+ * don't have a shader. In particular, it records samples even though
+ * we disable statistics in 3DSTATE_WM. Give it the usual clear shader
+ * to work around the issue.
+ */
+ if (!blorp_params_get_clear_kernel(batch->blorp, ¶ms, false))
+ return;
+ }
+
while (num_layers > 0) {
params.num_layers = num_layers;