It's not the first time that, due to missing build dependencies or
incomplete commits, we end up with a broken libGL.so that's missing
symbols, causing all tests to fail catastrophically.
Instead try to catch this sort of issues earlier.
env.Append(CPPDEFINES = ['GALLIUM_LLVMPIPE'])
env.Prepend(LIBS = [llvmpipe])
+# Disallow undefined symbols
+env.Append(SHLINKFLAGS = ['-Wl,-z,defs'])
+
# libGL.so.1.5
libgl_1_5 = env.SharedLibrary(
target ='GL',
'xm_tri.c',
]
+# Disallow undefined symbols
+env.Append(SHLINKFLAGS = ['-Wl,-z,defs'])
+
# libGL.so.1.6
libgl_1_6 = env.SharedLibrary(
target ='GL',