Fixes for compiling without debug.
Fix line clipping
Fix unfilled polygon clipping (should be correct now).
-/* $Id: s_context.c,v 1.8 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: s_context.c,v 1.9 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
void
_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+/* _swrast_print_vertex( ctx, v0 ); */
+/* _swrast_print_vertex( ctx, v1 ); */
SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
}
void
_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
{
+/* fprintf(stderr, "%s\n", __FUNCTION__); */
+/* _swrast_print_vertex( ctx, v0 ); */
SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
}
_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
{
GLuint i;
- fprintf(stderr, "\n");
fprintf(stderr, "win %f %f %f %f\n",
v->win[0], v->win[1], v->win[2], v->win[3]);
fprintf(stderr, "fog %f\n", v->fog);
fprintf(stderr, "index %d\n", v->index);
fprintf(stderr, "pointsize %f\n", v->pointSize);
+ fprintf(stderr, "\n");
}
-/* $Id: t_array_import.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_array_import.c,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
{
GLuint i;
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
GLboolean writeable = (flags & VEC_NOT_WRITEABLE) != 0;
GLboolean stride = (flags & VEC_BAD_STRIDE) != 0;
+ struct vertex_arrays *inputs = &TNL_CONTEXT(ctx)->array_inputs;
+ (void) inputs;
if ((required & VERT_CLIP) && VB->ClipPtr == VB->ObjPtr)
required |= VERT_OBJ;
-/* $Id: t_vb_cliptmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_cliptmp.h,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
if (flagI ^ flagJ) {
if (flagJ) {
GLfloat t = dpI / (dpI - dpJ);
+ VB->ClipMask[jj] |= CLIP_USER_BIT;
jj = interp( ctx, t, ii, jj, GL_FALSE );
+ VB->ClipMask[jj] = 0;
} else {
GLfloat t = dpJ / (dpJ - dpI);
+ VB->ClipMask[ii] |= CLIP_USER_BIT;
ii = interp( ctx, t, jj, ii, GL_FALSE );
+ VB->ClipMask[ii] = 0;
}
}
else if (flagI)
GLfloat (*coord)[4] = VB->ClipPtr->data;
GLuint vlist2[MAX_CLIPPED_VERTICES];
GLuint *inlist = vlist, *outlist = vlist2;
+ GLubyte *clipmask = VB->ClipMask;
GLuint p;
-
+
+#define CLIP_DOTPROD(xx) d*W(xx) + c*Z(xx) + b*Y(xx) + a*X(xx)
+
+ /* Can be speeded up to if vertex_stage actually saves the
+ * UserClipMask, and if it is used in this loop (after computing a
+ * UserClipOrMask).
+ */
for (p=0;p<MAX_CLIP_PLANES;p++) {
if (ctx->Transform.ClipEnabled[p]) {
register float a = ctx->Transform._ClipUserPlane[p][0];
register float d = ctx->Transform._ClipUserPlane[p][3];
/* initialize prev to be last in the input list */
- GLuint prevj = inlist[0];
- GLfloat dpJ = d*W(prevj) + c*Z(prevj) + b*Y(prevj) + a*X(prevj);
+ GLuint idxPrev = inlist[n-1];
+ GLfloat dpPrev = CLIP_DOTPROD(idxPrev);
GLuint outcount = 0;
- GLuint curri;
-
- inlist[n] = inlist[0];
-
- for (curri=1;curri<n+1;curri++) { GLuint currj = inlist[curri];
- GLfloat dpI = d*W(currj) + c*Z(currj) + b*Y(currj) + a*X(currj);
-
- if (!NEGATIVE(dpJ)) {
- outlist[outcount++] = prevj;
- VB->ClipMask[prevj] &= ~CLIP_USER_BIT;
+ GLuint i;
+
+ for (i = 0 ; i < n ; i++) {
+ GLuint idx = inlist[i];
+ GLfloat dp = CLIP_DOTPROD(idx);
+
+ if (!NEGATIVE(dpPrev)) {
+ outlist[outcount++] = idxPrev;
+ clipmask[idxPrev] &= ~CLIP_USER_BIT;
} else {
- VB->ClipMask[prevj] |= CLIP_USER_BIT;
+ clipmask[idxPrev] |= CLIP_USER_BIT;
}
- if (DIFFERENT_SIGNS(dpI, dpJ)) {
- if (NEGATIVE(dpI)) {
- GLfloat t = dpI/(dpI-dpJ);
- outlist[outcount++] = interp( ctx, t, currj, prevj, GL_TRUE);
+
+ if (DIFFERENT_SIGNS(dp, dpPrev)) {
+ GLuint newvert;
+ if (NEGATIVE(dp)) {
+ /* Going out of bounds. Avoid division by zero as we
+ * know dp != dpPrev from DIFFERENT_SIGNS, above.
+ */
+ GLfloat t = dp / (dp - dpPrev);
+ newvert = interp( ctx, t, idx, idxPrev, GL_TRUE );
+/* fprintf(stderr,"Goint out: in: %d/%d out: %d/%d new: %d/%d\n", */
+/* idxPrev, VB->EdgeFlagPtr->data[idxPrev], */
+/* idx, VB->EdgeFlagPtr->data[idx], */
+/* newvert, VB->EdgeFlagPtr->data[newvert]); */
} else {
- GLfloat t = dpJ/(dpJ-dpI);
- outlist[outcount++] = interp( ctx, t, prevj, currj, GL_FALSE);
- }
+ /* Coming back in.
+ */
+ GLfloat t = dpPrev / (dpPrev - dp);
+ newvert = interp( ctx, t, idxPrev, idx, GL_FALSE );
+/* fprintf(stderr,"coming in: in: %d/%d out: %d/%d new: %d/%d\n", */
+/* idx, VB->EdgeFlagPtr->data[idx], */
+/* idxPrev, VB->EdgeFlagPtr->data[idxPrev], */
+/* newvert, VB->EdgeFlagPtr->data[newvert]); */
+ }
+ clipmask[newvert] = 0;
+ outlist[outcount++] = newvert;
}
-
- prevj = currj;
- dpJ = dpI;
- }
+
+ idxPrev = idx;
+ dpPrev = dp;
+ }
if (outcount < 3)
return 0;
- else {
+
+ {
GLuint *tmp;
tmp = inlist;
inlist = outlist;
outlist = tmp;
n = outcount;
}
-
} /* if */
} /* for p */
vlist[i] = inlist[i];
}
+/* fprintf(stderr, "%s: finally:\n", __FUNCTION__); */
+/* for (i = 0 ; i < n ; i++) */
+/* fprintf(stderr, "%d: %d\n", vlist[i], VB->EdgeFlagPtr->data[vlist[i]]); */
+
return n;
}
/*
* We use 6 instances of this code to clip against the 6 planes.
*/
-#define GENERAL_CLIP \
- if (mask & PLANE) { \
- GLfloat dpI = CLIP_DOTPROD( ii ); \
- GLfloat dpJ = CLIP_DOTPROD( jj ); \
- \
- if (DIFFERENT_SIGNS(dpI, dpJ)) { \
- if (NEGATIVE(dpJ)) { \
- GLfloat t = dpI / (dpI - dpJ); \
- jj = interp( ctx, t, ii, jj, GL_FALSE ); \
- } else { \
- GLfloat t = dpJ / (dpJ - dpI); \
- ii = interp( ctx, t, jj, ii, GL_FALSE ); \
- } \
- } \
- else if (NEGATIVE(dpI)) \
- return; \
- }
-
+#define GENERAL_CLIP \
+ if (mask & PLANE) { \
+ GLfloat dpI = CLIP_DOTPROD( ii ); \
+ GLfloat dpJ = CLIP_DOTPROD( jj ); \
+ \
+ if (DIFFERENT_SIGNS(dpI, dpJ)) { \
+ if (NEGATIVE(dpJ)) { \
+ GLfloat t = dpI / (dpI - dpJ); \
+ VB->ClipMask[jj] |= PLANE; \
+ jj = interp( ctx, t, ii, jj, GL_FALSE ); \
+ VB->ClipMask[jj] = 0; \
+ } else { \
+ GLfloat t = dpJ / (dpJ - dpI); \
+ VB->ClipMask[ii] |= PLANE; \
+ ii = interp( ctx, t, jj, ii, GL_FALSE ); \
+ VB->ClipMask[ii] = 0; \
+ } \
+ } \
+ else if (NEGATIVE(dpI)) \
+ return; \
+ }
+#undef CLIP_DOTPROD
#define PLANE CLIP_RIGHT_BIT
#define CLIP_DOTPROD(K) (- X(K) + W(K))
}
}
- if (ctx->Driver.BuildProjectedVertices)
+ if (ctx->Driver.BuildProjectedVertices)
ctx->Driver.BuildProjectedVertices(ctx,
VB->FirstClipped,
VB->LastClipped,
~0);
+
/* Render the new line.
*/
-/* $Id: t_vb_light.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_light.c,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
}
/* tab = _tnl_light_tab; */
}
+ else
+ tab = _tnl_light_ci_tab;
if (ctx->Light.ColorMaterialEnabled)
ind |= LIGHT_COLORMATERIAL;
-/* $Id: t_vb_normals.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_normals.c,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
if (VB->NormalLengthPtr) {
GLfloat diff = VB->NormalLengthPtr[0] -
1.0/LEN_3FV(VB->NormalPtr->data[0]);
+ (void)diff;
ASSERT((diff*diff) < .01);
}
-/* $Id: t_vb_render.c,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->_TriangleCaps & DD_TRI_UNFILLED) {
inputs |= VERT_EDGE;
+ interp |= INTERP_EDGE;
}
if (ctx->RenderMode==GL_FEEDBACK) {
-/* $Id: t_vb_rendertmp.h,v 1.1 2000/12/26 05:09:33 keithw Exp $ */
+/* $Id: t_vb_rendertmp.h,v 1.2 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
RESET_OCCLUSION;
INIT(GL_LINES);
- for (j=start+1; j<count; j++ ) {
+ for (j=start+1; j<count; j++ )
RENDER_LINE( ELT(j-1), ELT(j) );
- }
if (TEST_PRIM_END(flags))
RESET_STIPPLE;
INIT(GL_POLYGON);
if (NEED_EDGEFLAG_SETUP) {
- if (start+3 < count) {
- GLboolean efstart = EDGEFLAG_GET( ELT(start) );
- GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
+ GLboolean efstart = EDGEFLAG_GET( ELT(start) );
+ GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );
-
- /* If the primitive does not begin here, the first edge
- * is non-boundary.
- */
- if (!TEST_PRIM_BEGIN(flags))
- EDGEFLAG_SET( ELT(start), GL_FALSE );
+ /* If the primitive does not begin here, the first edge
+ * is non-boundary.
+ */
+ if (!TEST_PRIM_BEGIN(flags))
+ EDGEFLAG_SET( ELT(start), GL_FALSE );
- /* If the primitive does not end here, the final edge is
- * non-boundary.
- */
- if (!TEST_PRIM_END(flags))
- EDGEFLAG_SET( ELT(count-1), GL_FALSE );
+ /* If the primitive does not end here, the final edge is
+ * non-boundary.
+ */
+ if (!TEST_PRIM_END(flags))
+ EDGEFLAG_SET( ELT(count-1), GL_FALSE );
- /* Draw the first triangle (possibly also the last).
- */
- if (j<count) {
- GLboolean ef = EDGEFLAG_GET( ELT(j) );
- EDGEFLAG_SET( ELT(j), GL_FALSE );
- RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
- EDGEFLAG_SET( ELT(j), ef );
- j++;
- }
+ /* Draw the first triangles (possibly zero)
+ */
+ if (j<count-1) {
+ GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ EDGEFLAG_SET( ELT(j), GL_FALSE );
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
+ EDGEFLAG_SET( ELT(j), ef );
+ j++;
- /* For internal tris, the first and last edges are non-boundary.
+ /* Don't render the first edge again:
*/
EDGEFLAG_SET( ELT(start), GL_FALSE );
+
for (;j<count-1;j++) {
- GLboolean ef = EDGEFLAG_GET( ELT(j) );
+ GLboolean efj = EDGEFLAG_GET( ELT(j) );
EDGEFLAG_SET( ELT(j), GL_FALSE );
RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
- EDGEFLAG_SET( ELT(j), ef );
+ EDGEFLAG_SET( ELT(j), efj );
}
+ }
- /* Draw the last triangle
- */
- if (j < count) {
- RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
- j++;
- }
+ /* Draw the last or only triangle
+ */
+ if (j < count)
+ RENDER_TRI( ELT(start), ELT(j-1), ELT(j), ELT(pv), 0 );
- /* Restore the first, last edgeflags:
- */
- EDGEFLAG_SET( ELT(count-1), efcount );
- EDGEFLAG_SET( ELT(start), efstart );
- }
+ /* Restore the first and last edgeflags:
+ */
+ EDGEFLAG_SET( ELT(count-1), efcount );
+ EDGEFLAG_SET( ELT(start), efstart );
if (TEST_PRIM_END(flags)) {
RESET_STIPPLE;
-/* $Id: 3dnow.c,v 1.12 2000/11/22 08:55:53 joukj Exp $ */
+/* $Id: 3dnow.c,v 1.13 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
ASSIGN_XFORM_GROUP( 3dnow, 0, 3, raw );
ASSIGN_XFORM_GROUP( 3dnow, 0, 4, raw );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked );
- ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked );
+/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 1, masked ); */
+/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 2, masked ); */
+/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 3, masked ); */
+/* ASSIGN_XFORM_GROUP( 3dnow, CULL_MASK_ACTIVE, 4, masked ); */
ASSIGN_NORM_GROUP( 3dnow, 0, raw );
/* ASSIGN_NORM_GROUP( 3dnow, CULL_MASK_ACTIVE, masked ); */
-/* $Id: x86.c,v 1.13 2000/11/22 08:55:53 joukj Exp $ */
+/* $Id: x86.c,v 1.14 2000/12/27 19:57:37 keithw Exp $ */
/*
* Mesa 3-D graphics library
ASSIGN_XFORM_GROUP( x86, 0, 3, raw );
ASSIGN_XFORM_GROUP( x86, 0, 4, raw );
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 2, masked );
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked );
- ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked );
+/* ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 2, masked ); */
+/* ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked ); */
+/* ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked ); */
/* XXX this function has been found to cause FP overflow exceptions */
gl_clip_tab[4] = gl_x86_cliptest_points4;