LINK_STATES(SPI_VS_OUT_ID_8);
LINK_STATES(SPI_VS_OUT_ID_9);
- LINK_STATES(SPI_PS_INPUT_CNTL_0);
- LINK_STATES(SPI_PS_INPUT_CNTL_1);
- LINK_STATES(SPI_PS_INPUT_CNTL_2);
- LINK_STATES(SPI_PS_INPUT_CNTL_3);
- LINK_STATES(SPI_PS_INPUT_CNTL_4);
- LINK_STATES(SPI_PS_INPUT_CNTL_5);
- LINK_STATES(SPI_PS_INPUT_CNTL_6);
- LINK_STATES(SPI_PS_INPUT_CNTL_7);
- LINK_STATES(SPI_PS_INPUT_CNTL_8);
- LINK_STATES(SPI_PS_INPUT_CNTL_9);
- LINK_STATES(SPI_PS_INPUT_CNTL_10);
- LINK_STATES(SPI_PS_INPUT_CNTL_11);
- LINK_STATES(SPI_PS_INPUT_CNTL_12);
- LINK_STATES(SPI_PS_INPUT_CNTL_13);
- LINK_STATES(SPI_PS_INPUT_CNTL_14);
- LINK_STATES(SPI_PS_INPUT_CNTL_15);
- LINK_STATES(SPI_PS_INPUT_CNTL_16);
- LINK_STATES(SPI_PS_INPUT_CNTL_17);
- LINK_STATES(SPI_PS_INPUT_CNTL_18);
- LINK_STATES(SPI_PS_INPUT_CNTL_19);
- LINK_STATES(SPI_PS_INPUT_CNTL_20);
- LINK_STATES(SPI_PS_INPUT_CNTL_21);
- LINK_STATES(SPI_PS_INPUT_CNTL_22);
- LINK_STATES(SPI_PS_INPUT_CNTL_23);
- LINK_STATES(SPI_PS_INPUT_CNTL_24);
- LINK_STATES(SPI_PS_INPUT_CNTL_25);
- LINK_STATES(SPI_PS_INPUT_CNTL_26);
- LINK_STATES(SPI_PS_INPUT_CNTL_27);
- LINK_STATES(SPI_PS_INPUT_CNTL_28);
- LINK_STATES(SPI_PS_INPUT_CNTL_29);
- LINK_STATES(SPI_PS_INPUT_CNTL_30);
- LINK_STATES(SPI_PS_INPUT_CNTL_31);
-
LINK_STATES(SPI_VS_OUT_CONFIG);
LINK_STATES(SPI_THREAD_GROUPING);
LINK_STATES(SPI_PS_IN_CONTROL_0);
};
END_BATCH();
};
+
+ /* todo:
+ * - split this into a separate function?
+ * - only emit the ones we use
+ */
+ BEGIN_BATCH_NO_AUTOSTATE(2 + R700_MAX_SHADER_EXPORTS);
+ R600_OUT_BATCH_REGSEQ(SPI_PS_INPUT_CNTL_0, R700_MAX_SHADER_EXPORTS);
+ for(ui = 0; ui < R700_MAX_SHADER_EXPORTS; ui++)
+ R600_OUT_BATCH(r700->SPI_PS_INPUT_CNTL[ui].u32All);
+ END_BATCH();
COMMIT_BATCH();
return GL_TRUE;
}
-
GLboolean r700SendDepthTargetState(context_t *context, int id)
{
R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context);
union UINT_FLOAT SQ_VTX_SEMANTIC_30 ; /* 0xA0FE */
union UINT_FLOAT SQ_VTX_SEMANTIC_31 ; /* 0xA0FF */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_0 ; /* 0xA191 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_1 ; /* 0xA192 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_2 ; /* 0xA193 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_3 ; /* 0xA194 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_4 ; /* 0xA195 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_5 ; /* 0xA196 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_6 ; /* 0xA197 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_7 ; /* 0xA198 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_8 ; /* 0xA199 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_9 ; /* 0xA19A */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_10 ; /* 0xA19B */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_11 ; /* 0xA19C */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_12 ; /* 0xA19D */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_13 ; /* 0xA19E */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_14 ; /* 0xA19F */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_15 ; /* 0xA1A0 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_16 ; /* 0xA1A1 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_17 ; /* 0xA1A2 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_18 ; /* 0xA1A3 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_19 ; /* 0xA1A4 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_20 ; /* 0xA1A5 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_21 ; /* 0xA1A6 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_22 ; /* 0xA1A7 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_23 ; /* 0xA1A8 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_24 ; /* 0xA1A9 */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_25 ; /* 0xA1AA */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_26 ; /* 0xA1AB */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_27 ; /* 0xA1AC */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_28 ; /* 0xA1AD */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_29 ; /* 0xA1AE */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_30 ; /* 0xA1AF */
- union UINT_FLOAT SPI_PS_INPUT_CNTL_31 ; /* 0xA1B0 */
+ union UINT_FLOAT SPI_PS_INPUT_CNTL[R700_MAX_SHADER_EXPORTS];
// shaders
PS_STATE_STRUCT ps;
GLboolean r700SetupFragmentProgram(GLcontext * ctx)
{
- context_t *context = R700_CONTEXT(ctx);
+ context_t *context = R700_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
-
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
-
+ r700_AssemblerBase *pAsm = &(fp->r700AsmCode);
+ struct gl_fragment_program *mesa_fp = &(fp->mesa_program);
struct gl_program_parameter_list *paramList;
unsigned int unNumParamData;
- unsigned int ui;
-
+ unsigned int ui, i;
unsigned int unNumOfReg;
-
+ unsigned int unBit;
+
if(GL_FALSE == fp->loaded)
{
if(fp->r700Shader.bNeedsAssembly == GL_TRUE)
}
/* Load fp to gpu */
- r600EmitShader(ctx,
- &(fp->shaderbo),
+ r600EmitShader(ctx,
+ &(fp->shaderbo),
(GLvoid *)(fp->r700Shader.pProgram),
fp->r700Shader.uShaderBinaryDWORDSize,
- "FS");
+ "FS");
fp->loaded = GL_TRUE;
}
COMMIT_BATCH();
}
+ // emit ps input map
+ unBit = 1 << FRAG_ATTRIB_COL0;
+ if(mesa_fp->Base.InputsRead & unBit)
+ {
+ ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_COL0];
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
+ SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
+ SEMANTIC_shift, SEMANTIC_mask);
+ if (r700->SPI_INTERP_CONTROL_0.u32All & FLAT_SHADE_ENA_bit)
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ else
+ CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ }
+
+ unBit = 1 << FRAG_ATTRIB_COL1;
+ if(mesa_fp->Base.InputsRead & unBit)
+ {
+ ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_COL1];
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
+ SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
+ SEMANTIC_shift, SEMANTIC_mask);
+ if (r700->SPI_INTERP_CONTROL_0.u32All & FLAT_SHADE_ENA_bit)
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ else
+ CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ }
+
+ for(i=0; i<8; i++)
+ {
+ unBit = 1 << (FRAG_ATTRIB_TEX0 + i);
+ if(mesa_fp->Base.InputsRead & unBit)
+ {
+ ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_TEX0 + i];
+ SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
+ SETfield(r700->SPI_PS_INPUT_CNTL[ui].u32All, ui,
+ SEMANTIC_shift, SEMANTIC_mask);
+ CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
+ }
+ }
+
return GL_TRUE;
}
switch (mode) {
case GL_FLAT:
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
- //SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
break;
case GL_SMOOTH:
CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
- //CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
break;
default:
return;
r700->SPI_VS_OUT_ID_0.u32All = 0x03020100;
r700->SPI_VS_OUT_ID_1.u32All = 0x07060504;
- r700->SPI_PS_INPUT_CNTL_0.u32All = 0x00000800;
- r700->SPI_PS_INPUT_CNTL_1.u32All = 0x00000801;
- r700->SPI_PS_INPUT_CNTL_2.u32All = 0x00000802;
-
r700->SPI_THREAD_GROUPING.u32All = 0;
if (context->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV770)
SETfield(r700->SPI_THREAD_GROUPING.u32All, 1, PS_GROUPING_shift, PS_GROUPING_mask);