struct st_texture_object *stObj;
struct st_texture_image *stImage;
GLenum internalFormat;
+ GLuint width, height, depth;
switch (target) {
case ST_TEXTURE_1D:
break;
}
- if (util_format_get_component_bits(internal_format,
- UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
- internalFormat = GL_RGBA;
- else
- internalFormat = GL_RGB;
-
texObj = _mesa_select_tex_object(ctx, texUnit, target);
_mesa_lock_texture(ctx, texObj);
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
stImage = st_texture_image(texImage);
if (tex) {
+ if (util_format_get_component_bits(internal_format,
+ UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
+ internalFormat = GL_RGBA;
+ else
+ internalFormat = GL_RGB;
+
_mesa_init_teximage_fields(ctx, target, texImage,
tex->width0, tex->height0, 1, 0, internalFormat);
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
GL_RGBA, GL_UNSIGNED_BYTE);
_mesa_set_fetch_functions(texImage, 2);
+
+ width = tex->width0;
+ height = tex->height0;
+ depth = tex->depth0;
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ level--;
+ }
}
else {
_mesa_clear_texture_image(ctx, texImage);
+ width = height = depth = 0;
}
pipe_resource_reference(&stImage->pt, tex);
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
_mesa_unlock_texture(ctx, texObj);