target == GL_TEXTURE_2D_MULTISAMPLE ||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
- GLenum filter = GL_LINEAR;
-
memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
simple_mtx_init(&obj->Mutex, mtx_plain);
obj->RequiredTextureImageUnits = 1;
/* sampler state */
- switch (target) {
- case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- filter = GL_NEAREST;
- /* fallthrough */
-
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_EXTERNAL_OES:
- obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
- obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
- obj->Sampler.MinFilter = filter;
- obj->Sampler.MagFilter = filter;
- break;
-
- default:
- obj->Sampler.WrapS = GL_REPEAT;
- obj->Sampler.WrapT = GL_REPEAT;
- obj->Sampler.WrapR = GL_REPEAT;
- obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
- obj->Sampler.MagFilter = GL_LINEAR;
- break;
+ if (target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_EXTERNAL_OES) {
+ obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
+ obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
+ obj->Sampler.MinFilter = GL_LINEAR;
}
-
+ else {
+ obj->Sampler.WrapS = GL_REPEAT;
+ obj->Sampler.WrapT = GL_REPEAT;
+ obj->Sampler.WrapR = GL_REPEAT;
+ obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
+ }
+ obj->Sampler.MagFilter = GL_LINEAR;
obj->Sampler.MinLod = -1000.0;
obj->Sampler.MaxLod = 1000.0;
obj->Sampler.LodBias = 0.0;