This is no longer used.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
midgard_program program;
midgard_compile_shader_nir(shader, &program, true, screen->gpu_id);
- /* At least two work registers are needed due to an encoding quirk */
- res.work_count = MAX2(program.work_register_count, 2);
-
/* Allow us to patch later */
res.patch_index = program.blend_patch_offset;
res.first_tag = program.first_tag;
struct midgard_blend_rt {
/* Flags base value of 0x200 to enable the render target.
* OR with 0x1 for blending (anything other than REPLACE).
- * OR with 0x2 for programmable blending with 0-2 registers
- * OR with 0x3 for programmable blending with 2+ registers
+ * OR with 0x2 for programmable blending
* OR with MALI_BLEND_SRGB for implicit sRGB
*/