radeon/r200: fix r100/r200 blit to use the offsets.
authorDave Airlie <airlied@redhat.com>
Fri, 4 Nov 2011 17:12:02 +0000 (17:12 +0000)
committerDave Airlie <airlied@redhat.com>
Fri, 4 Nov 2011 17:17:17 +0000 (17:17 +0000)
This is needed to do proper renderbuffer operation on mipmaps.

Signed-off-by: Dave Airlie <airlied@redhat.com>
src/mesa/drivers/dri/r200/r200_blit.c
src/mesa/drivers/dri/radeon/radeon_blit.c

index 05a15c444cca5e6cf467f75ade2612a3cb6cf1cf..487bb5b78e1bfc472027deae9bd74bf5af57aaf1 100644 (file)
@@ -278,7 +278,7 @@ static void inline emit_tx_setup(struct r200_context *r200,
     OUT_BATCH_REGVAL(R200_PP_TXPITCH_0, pitch * _mesa_get_format_bytes(src_mesa_format) - 32);
 
     OUT_BATCH_REGSEQ(R200_PP_TXOFFSET_0, 1);
-    OUT_BATCH_RELOC(0, bo, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+    OUT_BATCH_RELOC(offset, bo, offset, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
 
     END_BATCH();
 }
@@ -332,7 +332,7 @@ static inline void emit_cb_setup(struct r200_context *r200,
     OUT_BATCH_REGVAL(RADEON_RB3D_CNTL, dst_format);
 
     OUT_BATCH_REGSEQ(RADEON_RB3D_COLOROFFSET, 1);
-    OUT_BATCH_RELOC(0, bo, 0, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);
+    OUT_BATCH_RELOC(offset, bo, offset, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);
     OUT_BATCH_REGSEQ(RADEON_RB3D_COLORPITCH, 1);
     OUT_BATCH_RELOC(dst_pitch, bo, dst_pitch, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);
 
index fe14540bc2ef7b567befbf08db0fdb93925617a0..25d21197562c425f4c7e2cf58e99563456618f04 100644 (file)
@@ -156,7 +156,7 @@ static void inline emit_tx_setup(struct r100_context *r100,
     OUT_BATCH_REGVAL(RADEON_PP_TEX_PITCH_0, pitch * _mesa_get_format_bytes(mesa_format) - 32);
 
     OUT_BATCH_REGSEQ(RADEON_PP_TXOFFSET_0, 1);
-    OUT_BATCH_RELOC(0, bo, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
+    OUT_BATCH_RELOC(offset, bo, offset, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0);
 
     END_BATCH();
 }
@@ -206,7 +206,7 @@ static inline void emit_cb_setup(struct r100_context *r100,
     OUT_BATCH_REGVAL(RADEON_RB3D_CNTL, dst_format);
 
     OUT_BATCH_REGSEQ(RADEON_RB3D_COLOROFFSET, 1);
-    OUT_BATCH_RELOC(0, bo, 0, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);
+    OUT_BATCH_RELOC(offset, bo, offset, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);
     OUT_BATCH_REGSEQ(RADEON_RB3D_COLORPITCH, 1);
     OUT_BATCH_RELOC(dst_pitch, bo, dst_pitch, 0, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0);