/**
* Examine enabled GL extensions to determine GL version.
*/
-static void
-compute_version(struct gl_context *ctx)
+static GLuint
+compute_version(const struct gl_extensions *extensions,
+ const struct gl_constants *consts, gl_api api)
{
GLuint major, minor;
- const GLboolean ver_1_3 = (ctx->Extensions.ARB_texture_border_clamp &&
- ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_3 = (extensions->ARB_texture_border_clamp &&
+ extensions->ARB_texture_cube_map &&
+ extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
const GLboolean ver_1_4 = (ver_1_3 &&
- ctx->Extensions.ARB_depth_texture &&
- ctx->Extensions.ARB_shadow &&
- ctx->Extensions.ARB_texture_env_crossbar &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.EXT_point_parameters);
+ extensions->ARB_depth_texture &&
+ extensions->ARB_shadow &&
+ extensions->ARB_texture_env_crossbar &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->EXT_point_parameters);
const GLboolean ver_1_5 = (ver_1_4 &&
- ctx->Extensions.ARB_occlusion_query);
+ extensions->ARB_occlusion_query);
const GLboolean ver_2_0 = (ver_1_5 &&
- ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate &&
+ extensions->ARB_point_sprite &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate &&
/* Technically, 2.0 requires the functionality
* of the EXT version. Enable 2.0 if either
* driver that only exposes the ATI extension
* will fallback to software when necessary.
*/
- (ctx->Extensions.EXT_stencil_two_side
- || ctx->Extensions.ATI_separate_stencil));
+ (extensions->EXT_stencil_two_side
+ || extensions->ATI_separate_stencil));
const GLboolean ver_2_1 = (ver_2_0 &&
- ctx->Extensions.EXT_pixel_buffer_object &&
- ctx->Extensions.EXT_texture_sRGB);
+ extensions->EXT_pixel_buffer_object &&
+ extensions->EXT_texture_sRGB);
const GLboolean ver_3_0 = (ver_2_1 &&
- ctx->Const.GLSLVersion >= 130 &&
- (ctx->Const.MaxSamples >= 4 || ctx->Const.FakeSWMSAA) &&
- (ctx->API == API_OPENGL_CORE ||
- ctx->Extensions.ARB_color_buffer_float) &&
- ctx->Extensions.ARB_depth_buffer_float &&
- ctx->Extensions.ARB_half_float_vertex &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_shader_texture_lod &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.EXT_draw_buffers2 &&
- ctx->Extensions.ARB_framebuffer_object &&
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render);
+ consts->GLSLVersion >= 130 &&
+ (consts->MaxSamples >= 4 || consts->FakeSWMSAA) &&
+ (api == API_OPENGL_CORE ||
+ extensions->ARB_color_buffer_float) &&
+ extensions->ARB_depth_buffer_float &&
+ extensions->ARB_half_float_vertex &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_texture_compression_rgtc &&
+ extensions->EXT_draw_buffers2 &&
+ extensions->ARB_framebuffer_object &&
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->NV_conditional_render);
const GLboolean ver_3_1 = (ver_3_0 &&
- ctx->Const.GLSLVersion >= 140 &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_texture_buffer_object &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.NV_texture_rectangle &&
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
+ consts->GLSLVersion >= 140 &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_texture_buffer_object &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->NV_texture_rectangle &&
+ consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits >= 16);
const GLboolean ver_3_2 = (ver_3_1 &&
- ctx->Const.GLSLVersion >= 150 &&
- ctx->Extensions.ARB_depth_clamp &&
- ctx->Extensions.ARB_draw_elements_base_vertex &&
- ctx->Extensions.ARB_fragment_coord_conventions &&
- ctx->Extensions.EXT_provoking_vertex &&
- ctx->Extensions.ARB_seamless_cube_map &&
- ctx->Extensions.ARB_sync &&
- ctx->Extensions.ARB_texture_multisample &&
- ctx->Extensions.EXT_vertex_array_bgra);
+ consts->GLSLVersion >= 150 &&
+ extensions->ARB_depth_clamp &&
+ extensions->ARB_draw_elements_base_vertex &&
+ extensions->ARB_fragment_coord_conventions &&
+ extensions->EXT_provoking_vertex &&
+ extensions->ARB_seamless_cube_map &&
+ extensions->ARB_sync &&
+ extensions->ARB_texture_multisample &&
+ extensions->EXT_vertex_array_bgra);
const GLboolean ver_3_3 = (ver_3_2 &&
- ctx->Const.GLSLVersion >= 330 &&
- ctx->Extensions.ARB_blend_func_extended &&
- ctx->Extensions.ARB_explicit_attrib_location &&
- ctx->Extensions.ARB_instanced_arrays &&
- ctx->Extensions.ARB_occlusion_query2 &&
- ctx->Extensions.ARB_shader_bit_encoding &&
- ctx->Extensions.ARB_texture_rgb10_a2ui &&
- ctx->Extensions.ARB_timer_query &&
- ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
- ctx->Extensions.EXT_texture_swizzle);
+ consts->GLSLVersion >= 330 &&
+ extensions->ARB_blend_func_extended &&
+ extensions->ARB_explicit_attrib_location &&
+ extensions->ARB_instanced_arrays &&
+ extensions->ARB_occlusion_query2 &&
+ extensions->ARB_shader_bit_encoding &&
+ extensions->ARB_texture_rgb10_a2ui &&
+ extensions->ARB_timer_query &&
+ extensions->ARB_vertex_type_2_10_10_10_rev &&
+ extensions->EXT_texture_swizzle);
/* ARB_sampler_objects is always enabled in mesa */
if (ver_3_3) {
minor = 2;
}
- ctx->Version = major * 10 + minor;
-
- create_version_string(ctx, "");
+ return major * 10 + minor;
}
-static void
-compute_version_es1(struct gl_context *ctx)
+static GLuint
+compute_version_es1(const struct gl_extensions *extensions)
{
/* OpenGL ES 1.0 is derived from OpenGL 1.3 */
- const GLboolean ver_1_0 = (ctx->Extensions.ARB_texture_env_combine &&
- ctx->Extensions.ARB_texture_env_dot3);
+ const GLboolean ver_1_0 = (extensions->ARB_texture_env_combine &&
+ extensions->ARB_texture_env_dot3);
/* OpenGL ES 1.1 is derived from OpenGL 1.5 */
const GLboolean ver_1_1 = (ver_1_0 &&
- ctx->Extensions.EXT_point_parameters);
+ extensions->EXT_point_parameters);
if (ver_1_1) {
- ctx->Version = 11;
+ return 11;
} else if (ver_1_0) {
- ctx->Version = 10;
+ return 10;
} else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ return 0;
}
-
- create_version_string(ctx, "OpenGL ES-CM ");
}
-static void
-compute_version_es2(struct gl_context *ctx)
+static GLuint
+compute_version_es2(const struct gl_extensions *extensions)
{
/* OpenGL ES 2.0 is derived from OpenGL 2.0 */
- const GLboolean ver_2_0 = (ctx->Extensions.ARB_texture_cube_map &&
- ctx->Extensions.EXT_blend_color &&
- ctx->Extensions.EXT_blend_func_separate &&
- ctx->Extensions.EXT_blend_minmax &&
- ctx->Extensions.ARB_vertex_shader &&
- ctx->Extensions.ARB_fragment_shader &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
+ const GLboolean ver_2_0 = (extensions->ARB_texture_cube_map &&
+ extensions->EXT_blend_color &&
+ extensions->EXT_blend_func_separate &&
+ extensions->EXT_blend_minmax &&
+ extensions->ARB_vertex_shader &&
+ extensions->ARB_fragment_shader &&
+ extensions->ARB_texture_non_power_of_two &&
+ extensions->EXT_blend_equation_separate);
/* FINISHME: This list isn't quite right. */
- const GLboolean ver_3_0 = (ctx->Extensions.ARB_half_float_vertex &&
- ctx->Extensions.ARB_internalformat_query &&
- ctx->Extensions.ARB_map_buffer_range &&
- ctx->Extensions.ARB_shader_texture_lod &&
- ctx->Extensions.ARB_texture_float &&
- ctx->Extensions.ARB_texture_rg &&
- ctx->Extensions.ARB_texture_compression_rgtc &&
- ctx->Extensions.EXT_draw_buffers2 &&
- /* ctx->Extensions.ARB_framebuffer_object && */
- ctx->Extensions.EXT_framebuffer_sRGB &&
- ctx->Extensions.EXT_packed_float &&
- ctx->Extensions.EXT_texture_array &&
- ctx->Extensions.EXT_texture_shared_exponent &&
- ctx->Extensions.EXT_transform_feedback &&
- ctx->Extensions.NV_conditional_render &&
- ctx->Extensions.ARB_draw_instanced &&
- ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.EXT_texture_snorm &&
- ctx->Extensions.NV_primitive_restart &&
- ctx->Extensions.OES_depth_texture_cube_map);
+ const GLboolean ver_3_0 = (extensions->ARB_half_float_vertex &&
+ extensions->ARB_internalformat_query &&
+ extensions->ARB_map_buffer_range &&
+ extensions->ARB_shader_texture_lod &&
+ extensions->ARB_texture_float &&
+ extensions->ARB_texture_rg &&
+ extensions->ARB_texture_compression_rgtc &&
+ extensions->EXT_draw_buffers2 &&
+ /* extensions->ARB_framebuffer_object && */
+ extensions->EXT_framebuffer_sRGB &&
+ extensions->EXT_packed_float &&
+ extensions->EXT_texture_array &&
+ extensions->EXT_texture_shared_exponent &&
+ extensions->EXT_transform_feedback &&
+ extensions->NV_conditional_render &&
+ extensions->ARB_draw_instanced &&
+ extensions->ARB_uniform_buffer_object &&
+ extensions->EXT_texture_snorm &&
+ extensions->NV_primitive_restart &&
+ extensions->OES_depth_texture_cube_map);
if (ver_3_0) {
- ctx->Version = 30;
+ return 30;
} else if (ver_2_0) {
- ctx->Version = 20;
+ return 20;
} else {
- _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ return 0;
}
+}
- create_version_string(ctx, "OpenGL ES ");
+GLuint
+_mesa_get_version(const struct gl_extensions *extensions,
+ struct gl_constants *consts, gl_api api)
+{
+ switch (api) {
+ case API_OPENGL_COMPAT:
+ /* Disable GLSL 1.40 and later for legacy contexts.
+ * This disallows creation of the GL 3.1 compatibility context. */
+ if (consts->GLSLVersion > 130) {
+ consts->GLSLVersion = 130;
+ }
+ /* fall through */
+ case API_OPENGL_CORE:
+ return compute_version(extensions, consts, api);
+ case API_OPENGLES:
+ return compute_version_es1(extensions);
+ case API_OPENGLES2:
+ return compute_version_es2(extensions);
+ }
+ return 0;
}
/**
if (ctx->Version)
return;
+ ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
+
switch (ctx->API) {
case API_OPENGL_COMPAT:
- /* Disable GLSL 1.40 and later for legacy contexts.
- * This disallows creation of the GL 3.1 compatibility context. */
- if (ctx->Const.GLSLVersion > 130) {
- ctx->Const.GLSLVersion = 130;
- }
- /* fall through */
case API_OPENGL_CORE:
- compute_version(ctx);
+ create_version_string(ctx, "");
break;
+
case API_OPENGLES:
- compute_version_es1(ctx);
+ if (!ctx->Version) {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 1.0 support.");
+ return;
+ }
+ create_version_string(ctx, "OpenGL ES-CM ");
break;
+
case API_OPENGLES2:
- compute_version_es2(ctx);
+ if (!ctx->Version) {
+ _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support.");
+ return;
+ }
+ create_version_string(ctx, "OpenGL ES ");
break;
}
-
}