GLuint img, row;
GLfloat (*rgba)[4];
GLuint (*rgba_uint)[4];
- GLboolean is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
+ GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
+ GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
width, height, format, type,
img, row, 0);
- if (is_integer) {
+ if (tex_is_integer) {
_mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
if (rebaseFormat)
_mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
- _mesa_pack_rgba_span_from_uints(ctx, width, rgba_uint,
- format, type, dest);
+ if (tex_is_uint) {
+ _mesa_pack_rgba_span_from_uints(ctx, width,
+ (GLuint (*)[4]) rgba_uint,
+ format, type, dest);
+ } else {
+ _mesa_pack_rgba_span_from_ints(ctx, width,
+ (GLint (*)[4]) rgba_uint,
+ format, type, dest);
+ }
} else {
_mesa_unpack_rgba_row(texFormat, width, src, rgba);
if (rebaseFormat)