return stages[pstage];
}
+static inline enum pipe_shader_type
+stage_to_pipe(gl_shader_stage stage)
+{
+ static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = {
+ [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX,
+ [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL,
+ [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL,
+ [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY,
+ [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT,
+ [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE,
+ };
+ return pstages[stage];
+}
+
/**
* Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
* "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are