add_builtin_define(parser, "GL_EXT_texture_array", 1);
}
+ if (extensions->ARB_arrays_of_arrays)
+ add_builtin_define(parser, "GL_ARB_arrays_of_arrays", 1);
+
if (extensions->ARB_fragment_coord_conventions)
add_builtin_define(parser, "GL_ARB_fragment_coord_conventions",
1);
/* ARB Extensions */
{ "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
{ "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 },
+ { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 },
{ "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
{ "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
{ "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
GLboolean ANGLE_texture_compression_dxt;
GLboolean ARB_ES2_compatibility;
GLboolean ARB_ES3_compatibility;
+ GLboolean ARB_arrays_of_arrays;
GLboolean ARB_base_instance;
GLboolean ARB_blend_func_extended;
GLboolean ARB_color_buffer_float;