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radv: enable geometryShader and multiViewport capabilities.
author
Dave Airlie
<airlied@redhat.com>
Fri, 20 Jan 2017 02:42:26 +0000
(12:42 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Mon, 30 Jan 2017 23:30:53 +0000
(09:30 +1000)
This enables geometry shader support on radv.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_device.c
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diff --git
a/src/amd/vulkan/radv_device.c
b/src/amd/vulkan/radv_device.c
index 984bd75bb80ffdccf3f986deda9d4369f2dd1fc1..2014ce23b8c20ea03be08bc64055e5e91242f92b 100644
(file)
--- a/
src/amd/vulkan/radv_device.c
+++ b/
src/amd/vulkan/radv_device.c
@@
-428,7
+428,7
@@
void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader =
fals
e,
+ .geometryShader =
tru
e,
.tessellationShader = false,
.sampleRateShading = false,
.dualSrcBlend = true,
@@
-442,7
+442,7
@@
void radv_GetPhysicalDeviceFeatures(
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
- .multiViewport =
fals
e,
+ .multiViewport =
tru
e,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,