}
}
+static struct lp_type
+lp_build_texel_type(struct lp_type texel_type,
+ const struct util_format_description *format_desc)
+{
+ /* always using the first channel hopefully should be safe,
+ * if not things WILL break in other places anyway.
+ */
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
+ format_desc->channel[0].pure_integer) {
+ if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
+ texel_type = lp_type_int_vec(texel_type.width, texel_type.width * texel_type.length);
+ } else if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
+ texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
+ }
+ }
+ else if (util_format_has_stencil(format_desc) &&
+ !util_format_has_depth(format_desc)) {
+ /* for stencil only formats, sample stencil (uint) */
+ texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
+ }
+ return texel_type;
+}
+
/**
* Build the actual texture sampling code.
bld.float_size_in_type = lp_type_float(32);
bld.float_size_in_type.length = dims > 1 ? 4 : 1;
bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
- bld.texel_type = type;
- /* always using the first channel hopefully should be safe,
- * if not things WILL break in other places anyway.
- */
- if (bld.format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
- bld.format_desc->channel[0].pure_integer) {
- if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
- bld.texel_type = lp_type_int_vec(type.width, type.width * type.length);
- }
- else if (bld.format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
- bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
- }
- }
- else if (util_format_has_stencil(bld.format_desc) &&
- !util_format_has_depth(bld.format_desc)) {
- /* for stencil only formats, sample stencil (uint) */
- bld.texel_type = lp_type_uint_vec(type.width, type.width * type.length);
- }
+ bld.texel_type = lp_build_texel_type(type, bld.format_desc);
if (!static_texture_state->level_zero_only ||
!static_sampler_state->max_lod_pos || op_is_lodq) {
}
}
-static struct lp_type
-lp_build_img_texel_type(struct gallivm_state *gallivm,
- struct lp_type texel_type,
- const struct util_format_description *format_desc)
-{
- if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
- format_desc->channel[0].pure_integer) {
- if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
- texel_type = lp_type_int_vec(texel_type.width, texel_type.width * texel_type.length);
- } else if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
- texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
- }
- }
- return texel_type;
-}
-
void
lp_build_img_op_soa(const struct lp_static_texture_state *static_texture_state,
struct lp_sampler_dynamic_state *dynamic_state,
ms_index));
}
if (params->img_op == LP_IMG_LOAD) {
- struct lp_type texel_type = lp_build_img_texel_type(gallivm, params->type, format_desc);
+ struct lp_type texel_type = lp_build_texel_type(params->type, format_desc);
offset = lp_build_andnot(&int_coord_bld, offset, out_of_bounds);
struct lp_build_context texel_bld;