radv/gfx10: Use correct ES shader for es_vgpr_comp_cnt for GS.
authorBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Thu, 11 Jul 2019 06:44:15 +0000 (08:44 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 11 Jul 2019 13:45:51 +0000 (15:45 +0200)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/amd/vulkan/radv_shader.c

index 79418b401fb18ad978189d8bf779109043c7a304..1987d43961223c6e3ffc004fd050d41934dc571f 100644 (file)
@@ -796,11 +796,14 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
        if (pdevice->rad_info.chip_class >= GFX10 &&
            (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
                unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+               gl_shader_stage es_stage = stage;
+               if (stage == MESA_SHADER_GEOMETRY)
+                       es_stage = info->gs.es_type;
 
                /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
-               if (stage == MESA_SHADER_VERTEX) {
+               if (es_stage == MESA_SHADER_VERTEX) {
                        es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
-               } else if (stage == MESA_SHADER_TESS_EVAL) {
+               } else if (es_stage == MESA_SHADER_TESS_EVAL) {
                        bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
                        es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
                }