if (pdevice->rad_info.chip_class >= GFX10 &&
(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
+ gl_shader_stage es_stage = stage;
+ if (stage == MESA_SHADER_GEOMETRY)
+ es_stage = info->gs.es_type;
/* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
- if (stage == MESA_SHADER_VERTEX) {
+ if (es_stage == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
- } else if (stage == MESA_SHADER_TESS_EVAL) {
+ } else if (es_stage == MESA_SHADER_TESS_EVAL) {
bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
}