The yoffset needs to be interpreted as a slice offset for 1D array
textures. This patch implements that by moving the yoffset into
zoffset similar to how it moves the height into depth.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
+ assert(zoffset == 0);
depth = height;
height = 1;
+ image_height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
}
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
assert(depth == 1);
+ assert(zoffset == 0);
depth = height;
height = 1;
+ image_height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
}
/* If we were given a texture, bind it to the read framebuffer. If not,