#include "util/u_format.h"
+#include "util/u_memory.h"
+#include "util/u_string.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_conv.h"
+#include "lp_bld_sample.h" /* for lp_build_gather */
+#include "lp_bld_init.h"
#include "lp_bld_format.h"
lp_build_format_swizzle_soa(format_desc, type, inputs, rgba);
}
+
+
+/**
+ * Fetch a pixel into a SoA.
+ *
+ * i and j are the sub-block pixel coordinates.
+ */
+void
+lp_build_fetch_rgba_soa(LLVMBuilderRef builder,
+ const struct util_format_description *format_desc,
+ struct lp_type type,
+ LLVMValueRef base_ptr,
+ LLVMValueRef offset,
+ LLVMValueRef i,
+ LLVMValueRef j,
+ LLVMValueRef *rgba)
+{
+
+ if (format_desc->block.width == 1 &&
+ format_desc->block.height == 1 &&
+ format_desc->block.bits <= type.width)
+ {
+ /*
+ * The packed pixel fits into an element of the destination format. Put
+ * the packed pixels into a vector and estract each component for all
+ * vector elements in parallel.
+ */
+
+ LLVMValueRef packed;
+
+ /*
+ * gather the texels from the texture
+ */
+ packed = lp_build_gather(builder,
+ type.length,
+ format_desc->block.bits,
+ type.width,
+ base_ptr, offset);
+
+ /*
+ * convert texels to float rgba
+ */
+ lp_build_unpack_rgba_soa(builder,
+ format_desc,
+ type,
+ packed, rgba);
+ }
+ else {
+ /*
+ * Fallback to calling util_format_description::fetch_float for each
+ * pixel.
+ *
+ * This is definitely not the most efficient way of fetching pixels, as
+ * we miss the opportunity to do vectorization, but this it is a
+ * convenient for formats or scenarios for which there was no opportunity
+ * or incentive to optimize.
+ */
+
+ LLVMModuleRef module = LLVMGetGlobalParent(LLVMGetBasicBlockParent(LLVMGetInsertBlock(builder)));
+ char name[256];
+ LLVMValueRef function;
+ LLVMValueRef tmp;
+ unsigned k, chan;
+
+ assert(type.floating);
+
+ util_snprintf(name, sizeof name, "util_format_%s_fetch_float", format_desc->short_name);
+
+ /*
+ * Declare and bind format_desc->fetch_float().
+ */
+
+ function = LLVMGetNamedFunction(module, name);
+ if (!function) {
+ LLVMTypeRef ret_type;
+ LLVMTypeRef arg_types[4];
+ LLVMTypeRef function_type;
+
+ ret_type = LLVMVoidType();
+ arg_types[0] = LLVMPointerType(LLVMFloatType(), 0);
+ arg_types[1] = LLVMPointerType(LLVMInt8Type(), 0);
+ arg_types[3] = arg_types[2] = LLVMIntType(sizeof(unsigned) * 8);
+ function_type = LLVMFunctionType(ret_type, arg_types, Elements(arg_types), 0);
+ function = LLVMAddFunction(module, name, function_type);
+
+ LLVMSetFunctionCallConv(function, LLVMCCallConv);
+ LLVMSetLinkage(function, LLVMExternalLinkage);
+
+ assert(LLVMIsDeclaration(function));
+
+ LLVMAddGlobalMapping(lp_build_engine, function, format_desc->fetch_float);
+ }
+
+ for (chan = 0; chan < 4; ++chan) {
+ rgba[chan] = lp_build_undef(type);
+ }
+
+ tmp = LLVMBuildArrayAlloca(builder,
+ LLVMFloatType(),
+ LLVMConstInt(LLVMInt32Type(), 4, 0),
+ "");
+
+ /*
+ * Invoke format_desc->fetch_float() for each pixel and insert the result
+ * in the SoA vectors.
+ */
+
+ for(k = 0; k < type.length; ++k) {
+ LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), k, 0);
+ LLVMValueRef offset_elem;
+ LLVMValueRef ptr;
+ LLVMValueRef i_elem, j_elem;
+ LLVMValueRef args[4];
+
+ offset_elem = LLVMBuildExtractElement(builder, offset, index, "");
+ ptr = LLVMBuildGEP(builder, base_ptr, &offset_elem, 1, "");
+
+ i_elem = LLVMBuildExtractElement(builder, i, index, "");
+ j_elem = LLVMBuildExtractElement(builder, j, index, "");
+
+ args[0] = tmp;
+ args[1] = ptr;
+ args[2] = i_elem;
+ args[3] = j_elem;
+
+ LLVMBuildCall(builder, function, args, 4, "");
+
+ for (chan = 0; chan < 4; ++chan) {
+ LLVMValueRef chan_val = LLVMConstInt(LLVMInt32Type(), chan, 0),
+ tmp_chan = LLVMBuildGEP(builder, tmp, &chan_val, 1, "");
+ tmp_chan = LLVMBuildLoad(builder, tmp_chan, "");
+ rgba[chan] = LLVMBuildInsertElement(builder, rgba[chan], tmp_chan, index, "");
+ }
+ }
+ }
+}
const int dims = texture_dims(bld->static_state->target);
struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
LLVMValueRef offset;
- LLVMValueRef packed;
+ LLVMValueRef i, j;
LLVMValueRef use_border = NULL;
/* use_border = x < 0 || x >= width || y < 0 || y >= height */
}
}
+ /*
+ * Describe the coordinates in terms of pixel blocks.
+ *
+ * TODO: pixel blocks are power of two. LLVM should convert rem/div to
+ * bit arithmetic. Verify this.
+ */
+
+ if (bld->format_desc->block.width == 1) {
+ i = bld->uint_coord_bld.zero;
+ }
+ else {
+ LLVMValueRef block_width = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.width);
+ i = LLVMBuildURem(bld->builder, x, block_width, "");
+ x = LLVMBuildUDiv(bld->builder, x, block_width, "");
+ }
+
+ if (bld->format_desc->block.height == 1) {
+ j = bld->uint_coord_bld.zero;
+ }
+ else {
+ LLVMValueRef block_height = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.height);
+ j = LLVMBuildURem(bld->builder, y, block_height, "");
+ y = LLVMBuildUDiv(bld->builder, y, block_height, "");
+ }
+
+ /* convert x,y,z coords to linear offset from start of texture, in bytes */
+ offset = lp_build_sample_offset(&bld->uint_coord_bld,
+ bld->format_desc,
+ x, y, z, y_stride, z_stride);
+
+ lp_build_fetch_rgba_soa(bld->builder,
+ bld->format_desc,
+ bld->texel_type,
+ data_ptr, offset,
+ i, j,
+ texel);
+
/*
* Note: if we find an app which frequently samples the texture border
* we might want to implement a true conditional here to avoid sampling
* the texel color results with the border color.
*/
- /* convert x,y,z coords to linear offset from start of texture, in bytes */
- offset = lp_build_sample_offset(&bld->uint_coord_bld,
- bld->format_desc,
- x, y, z, y_stride, z_stride);
-
- assert(bld->format_desc->block.width == 1);
- assert(bld->format_desc->block.height == 1);
- assert(bld->format_desc->block.bits <= bld->texel_type.width);
-
- /* gather the texels from the texture */
- packed = lp_build_gather(bld->builder,
- bld->texel_type.length,
- bld->format_desc->block.bits,
- bld->texel_type.width,
- data_ptr, offset);
-
- texel[0] = texel[1] = texel[2] = texel[3] = NULL;
-
- /* convert texels to float rgba */
- lp_build_unpack_rgba_soa(bld->builder,
- bld->format_desc,
- bld->texel_type,
- packed, texel);
-
if (use_border) {
/* select texel color or border color depending on use_border */
int chan;