Reviewed-by: Brian Paul <brianp@vmware.com>
v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
YYLTYPE *behavior_locp,
_mesa_glsl_parse_state *state);
-/**
- * Get the textual name of the specified shader stage (which is a
- * gl_shader_stage).
- */
-extern const char *
-_mesa_shader_stage_to_string(unsigned stage);
-
-
#endif /* __cplusplus */
extern "C" {
#endif
+/**
+ * Get the textual name of the specified shader stage (which is a
+ * gl_shader_stage).
+ */
+extern const char *
+_mesa_shader_stage_to_string(unsigned stage);
+
extern const char *
_mesa_progshader_enum_to_string(GLenum type);