void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
uint32_t gather_channel(ir_texture *ir, uint32_t sampler);
- src_reg emit_mcs_fetch(ir_texture *ir, src_reg coordinate, src_reg sampler);
+ src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
+ src_reg sampler);
void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
void swizzle_result(ir_texture *ir, src_reg orig_val, uint32_t sampler);
}
src_reg
-vec4_visitor::emit_mcs_fetch(ir_texture *ir, src_reg coordinate, src_reg sampler)
+vec4_visitor::emit_mcs_fetch(const glsl_type *coordinate_type,
+ src_reg coordinate, src_reg sampler)
{
vec4_instruction *inst =
new(mem_ctx) vec4_instruction(SHADER_OPCODE_TXF_MCS,
}
/* parameters are: u, v, r, lod; lod will always be zero due to api restrictions */
- int coord_mask = (1 << ir->coordinate->type->vector_elements) - 1;
+ int coord_mask = (1 << coordinate_type->vector_elements) - 1;
int zero_mask = 0xf & ~coord_mask;
- emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
+ emit(MOV(dst_reg(MRF, param_base, coordinate_type, coord_mask),
coordinate));
- emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
+ emit(MOV(dst_reg(MRF, param_base, coordinate_type, zero_mask),
src_reg(0)));
emit(inst);
sample_index_type = ir->lod_info.sample_index->type;
if (devinfo->gen >= 7 && key->tex.compressed_multisample_layout_mask & (1<<sampler))
- mcs = emit_mcs_fetch(ir, coordinate, sampler_reg);
+ mcs = emit_mcs_fetch(ir->coordinate->type, coordinate, sampler_reg);
else
mcs = src_reg(0u);
break;