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intel: check if stencil test is enabled in intel_stencil_drawpixels()
author
Brian Paul
<brianp@vmware.com>
Mon, 26 Jan 2009 21:22:30 +0000
(14:22 -0700)
committer
Brian Paul
<brianp@vmware.com>
Mon, 26 Jan 2009 21:22:30 +0000
(14:22 -0700)
src/mesa/drivers/dri/intel/intel_pixel_draw.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 0e83afa645144af74025c408dd5c36c1783342a7..bb36649dacde68690f06814c4a4ced704bbc9df5 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/
src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@
-92,7
+92,7
@@
intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- /* We don't have a way to generate fragments with stencil values which
*
+ /* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
if (format == GL_STENCIL_INDEX)
@@
-225,6
+225,10
@@
intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ /* We don't support stencil testing/ops here */
+ if (ctx->Stencil.Enabled)
+ return GL_FALSE;
+
/* We use FBOs for our wrapping of the depthbuffer into a color
* destination.
*/