Instead of checking for mapped buffers in vbo_bind_arrays
do this check in api_validate.c. This additionally
enables printing the draw calls name into the error
string.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
+#include "arrayobj.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
unreachable("Invalid API value in check_valid_to_render()");
}
+ if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(vertex buffers are mapped)", function);
+ return false;
+ }
+
return true;
}
}
}
- if (!_mesa_all_buffers_are_unmapped(ctx->Array.VAO)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "draw call (vertex buffers are mapped)");
- return false;
- } else {
- return true;
- }
+ return true;
}
/**