extern const struct st_tracked_state st_update_geometry_texture;
extern const struct st_tracked_state st_update_tessctrl_texture;
extern const struct st_tracked_state st_update_tesseval_texture;
-extern const struct st_tracked_state st_finalize_textures;
extern const struct st_tracked_state st_update_fs_constants;
extern const struct st_tracked_state st_update_gs_constants;
extern const struct st_tracked_state st_update_tes_constants;
},
update_tesseval_textures /* update */
};
-
-
-
-static void
-finalize_textures(struct st_context *st)
-{
- struct gl_context *ctx = st->ctx;
- struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
- const GLboolean prev_missing_textures = st->missing_textures;
- GLuint su;
-
- st->missing_textures = GL_FALSE;
-
- for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
- if (fprog->Base.SamplersUsed & (1 << su)) {
- const GLuint texUnit = fprog->Base.SamplerUnits[su];
- struct gl_texture_object *texObj
- = ctx->Texture.Unit[texUnit]._Current;
-
- if (texObj) {
- GLboolean retval;
-
- retval = st_finalize_texture(ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- st->missing_textures = GL_TRUE;
- continue;
- }
- }
- }
- }
-
- if (prev_missing_textures != st->missing_textures)
- st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
-}
-
-
-const struct st_tracked_state st_finalize_textures = {
- "st_finalize_textures", /* name */
- { /* dirty */
- _NEW_TEXTURE, /* mesa */
- 0, /* st */
- },
- finalize_textures /* update */
-};