struct vertex_buffer *VB = &tnl->vb;
int attr_size[16];
int default_attr_size[8]={3,3,3,4,3,1,4,4};
+ const int nv10_vtx_attribs[8]={
+ _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT,
+ _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1,
+ _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1,
+ _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS
+ };
int i;
int slots=0;
int total_size=0;
* Tell t_vertex about the vertex format
*/
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
-
-#define NV10_EMIT_VERTEX_ATTRIB(i) \
- do { \
- if (RENDERINPUTS_TEST(index, i)) { \
- switch(attr_size[i]) \
- { \
- case 1: \
- EMIT_ATTR(i,EMIT_1F); \
- break; \
- case 2: \
- EMIT_ATTR(i,EMIT_2F); \
- break; \
- case 3: \
- EMIT_ATTR(i,EMIT_3F); \
- break; \
- case 4: \
- EMIT_ATTR(i,EMIT_4F); \
- break; \
- } \
- total_size+=attr_size[i]; \
- } \
- } while (0)
-
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_FOG);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_WEIGHT);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_NORMAL);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_TEX1);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_TEX0);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_COLOR1);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_COLOR0);
- NV10_EMIT_VERTEX_ATTRIB(_TNL_ATTRIB_POS);
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[i];
+ if (RENDERINPUTS_TEST(index, j)) {
+ switch(attr_size[j])
+ {
+ case 1:
+ EMIT_ATTR(j,EMIT_1F);
+ break;
+ case 2:
+ EMIT_ATTR(j,EMIT_2F);
+ break;
+ case 3:
+ EMIT_ATTR(j,EMIT_3F);
+ break;
+ case 4:
+ EMIT_ATTR(j,EMIT_4F);
+ break;
+ }
+ total_size+=attr_size[j];
+ }
+ }
} else {
for(i=0;i<16;i++)
{
#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
-#define NV10_SET_VERTEX_ATTRIB(i,j) \
- do { \
- int size; \
- int stride = attr_size[j] << 2; \
- if (i==0) { \
- stride += total_stride; \
- } \
- size = attr_size[j] << 4; \
- size |= stride << 8; \
- size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
- OUT_RING_CACHE(size); \
- total_stride += stride; \
- } while (0)
-
- NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
- NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
- NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
- NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
- NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
- NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
- NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
- NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
+ for(i=0;i<8;i++) {
+ int j = nv10_vtx_attribs[i];
+ int size;
+ int stride = attr_size[j] << 2;
+ if (j==_TNL_ATTRIB_POS) {
+ stride += total_stride;
+ }
+ size = attr_size[j] << 4;
+ size |= stride << 8;
+ size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT;
+ BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1);
+ OUT_RING_CACHE(size);
+ total_stride += stride;
+ }
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
OUT_RING_CACHE(0);