*
* \sa glLineWidth().
*/
-void GLAPIENTRY
-_mesa_LineWidth( GLfloat width )
+static ALWAYS_INLINE void
+line_width(struct gl_context *ctx, GLfloat width, bool no_error)
{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glLineWidth %f\n", width);
-
/* If width is unchanged, there can't be an error */
if (ctx->Line.Width == width)
return;
- if (width <= 0.0F) {
+ if (!no_error && width <= 0.0F) {
_mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );
return;
}
* *NOT* removed in a later spec. Therefore, we only disallow this in a
* forward compatible context.
*/
- if (ctx->API == API_OPENGL_CORE
+ if (!no_error && ctx->API == API_OPENGL_CORE
&& ((ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
!= 0)
&& width > 1.0F) {
}
+void GLAPIENTRY
+_mesa_LineWidth(GLfloat width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glLineWidth %f\n", width);
+
+ line_width(ctx, width, false);
+}
+
+
/**
* Set the line stipple pattern.
*