* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
* Copyright 2015 Philip Taylor <philip@zaynar.co.uk>
* Copyright 2018 Advanced Micro Devices, Inc.
+ * Copyright (C) 2018-2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "half_float.h"
#include "util/u_half.h"
#include "rounding.h"
+#include "softfloat.h"
#include "macros.h"
typedef union { float f; int32_t i; uint32_t u; } fi_type;
return result;
}
+uint16_t
+_mesa_float_to_float16_rtz(float val)
+{
+ return _mesa_float_to_half_rtz(val);
+}
/**
* Convert a 2-byte half float to a 4-byte float.
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2018-2019 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
uint8_t _mesa_half_to_unorm8(uint16_t v);
uint16_t _mesa_uint16_div_64k_to_half(uint16_t v);
+/*
+ * _mesa_float_to_float16_rtz is no more than a wrapper to the counterpart
+ * softfloat.h call. Still, softfloat.h conversion API is meant to be kept
+ * private. In other words, only use the API published here, instead of
+ * calling directly the softfloat.h one.
+ */
+uint16_t _mesa_float_to_float16_rtz(float val);
+
+static inline uint16_t
+_mesa_float_to_float16_rtne(float val)
+{
+ return _mesa_float_to_half(val);
+}
+
static inline bool
_mesa_half_is_negative(uint16_t h)
{